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Suspend the orientation lock while the Duo hinge is open
The in-app orientation lock pinned the player to the orientation it opened in even where programmatic rotation is refused, so rotating the half-open device did nothing. OrientationManager now ignores lock requests and drops the current lock while canRotateProgrammatically is false. The YATTEE_FORCE_TABLETOP override only applies on the interior display size and flags the same state, matching a real .partiallyOpen hinge instead of forcing the layout on the folded exterior display.
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@@ -16,11 +16,24 @@ struct HingeLayoutObserver: ViewModifier {
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/// Debug override: launch with `YATTEE_FORCE_TABLETOP=1` to force the
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/// tabletop layout on simulators without a hinge control.
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private static let forceTabletop = ProcessInfo.processInfo.environment["YATTEE_FORCE_TABLETOP"] == "1"
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static let forceTabletop = ProcessInfo.processInfo.environment["YATTEE_FORCE_TABLETOP"] == "1"
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func body(content: Content) -> some View {
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if Self.forceTabletop {
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content.onAppear { isTabletop = true }
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// The override stands in for a half-open hinge, which only exists
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// on the interior display: folded (exterior, 466×678) keeps the
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// regular layout, like the real `.closed` state would.
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content.onGeometryChange(for: Bool.self) { proxy in
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min(proxy.size.width, proxy.size.height) >= ExpandedPlayerSheet.minHeightForCornerLayout
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} action: { isInterior in
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// Mirror the real hinge state: no programmatic rotation (and no
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// orientation lock) while the hinge is open.
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OrientationManager.shared.canRotateProgrammatically = !isInterior
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guard isInterior != isTabletop else { return }
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withAnimation(.easeInOut(duration: 0.3)) {
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isTabletop = isInterior
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}
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}
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} else if #available(iOS 27.1, *) {
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content.onHingeChange { _, context in
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// `hinge` is nil on devices without a hinge and when the view
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