mirror of
https://github.com/yattee/yattee.git
synced 2026-05-12 10:25:02 +00:00
Redesign tvOS player controls with centered transport cluster
- Move Close to a top-right circular icon; bottom row reorganizes into left (Settings/Info/Comments), center transport (Previous/PlayPause/Next), and right (Queue) clusters with equal side frames so transport stays geometrically centered. - Introduce a circular icon-only `TVTransportButtonStyle` (primary variant for Play/Pause) mirroring the new Close button look. - Always render Previous/Next so Play/Pause position is fixed; dim and disable when unavailable. - Share `isTransportDisabled` on `PlayerState` and reuse it on iOS and tvOS; apply it (plus symbol replace transition) to the tvOS Play/Pause button.
This commit is contained in:
@@ -6671,6 +6671,26 @@
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}
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}
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},
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"player.controls.pause" : {
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"localizations" : {
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"en" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "Pause"
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}
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}
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}
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},
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"player.controls.play" : {
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"localizations" : {
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"en" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "Play"
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}
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}
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}
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},
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"player.controls.quality" : {
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"extractionState" : "stale",
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"localizations" : {
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@@ -422,6 +422,16 @@ final class PlayerState {
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videoAspectRatio ?? (16.0 / 9.0)
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}
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/// Whether transport controls (play/pause, seek) should be blocked because
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/// the player isn't ready yet — loading, buffering, or waiting for the
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/// first frame / initial buffer. Shared by iOS and tvOS control overlays.
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var isTransportDisabled: Bool {
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playbackState == .loading
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|| playbackState == .buffering
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|| !isFirstFrameReady
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|| !isBufferReady
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}
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// MARK: - Methods
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/// Updates the current video and stream.
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@@ -807,10 +807,7 @@ struct PlayerControlsView: View {
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/// Whether transport controls should be disabled (during loading/buffering or buffer not ready)
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private var isTransportDisabled: Bool {
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playerState.playbackState == .loading ||
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playerState.playbackState == .buffering ||
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!playerState.isFirstFrameReady ||
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!playerState.isBufferReady
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playerState.isTransportDisabled
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}
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private var playPauseIcon: String {
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@@ -39,6 +39,19 @@ struct TVPlayerControlsView: View {
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@State private var playNextTapCount = 0
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@State private var playPreviousTapCount = 0
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@State private var playPauseTapCount = 0
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private var isPlaying: Bool {
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playerState?.playbackState == .playing
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}
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private var isTransportDisabled: Bool {
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playerState?.isTransportDisabled ?? true
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}
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private var playPauseIcon: String {
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isPlaying ? "pause.fill" : "play.fill"
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}
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var body: some View {
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ZStack {
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@@ -151,7 +164,21 @@ struct TVPlayerControlsView: View {
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ProgressView()
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.progressViewStyle(.circular)
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.scaleEffect(1.5)
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.padding(.trailing, 8)
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}
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// Close button — stops playback and dismisses.
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// Menu button only hides the player (keeps background playback),
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// so an explicit Close is kept here, icon-only in the top bar.
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Button {
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onClose()
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} label: {
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Image(systemName: "xmark")
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.font(.system(size: 26, weight: .semibold))
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}
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.buttonStyle(TVCloseButtonStyle())
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.focused($focusedControl, equals: .closeButton)
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.accessibilityLabel(Text("player.controls.close"))
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}
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}
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@@ -162,143 +189,156 @@ struct TVPlayerControlsView: View {
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// MARK: - Action Buttons
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private var actionButtons: some View {
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HStack(spacing: 40) {
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// Settings (video / audio / subtitles / speed)
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Button {
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onShowSettings()
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} label: {
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VStack(spacing: 6) {
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Image(systemName: "gearshape")
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.font(.system(size: 28))
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Text("player.controls.settings")
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.font(.caption)
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}
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}
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.buttonStyle(TVActionButtonStyle())
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.focused($focusedControl, equals: .settingsButton)
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// Info / Details
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Button {
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onShowDetails()
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} label: {
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VStack(spacing: 6) {
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Image(systemName: "info.circle")
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.font(.system(size: 28))
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Text("player.controls.info")
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.font(.caption)
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}
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}
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.buttonStyle(TVActionButtonStyle())
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.focused($focusedControl, equals: .infoButton)
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// Comments (opens details panel on Comments tab)
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if playerState?.currentVideo?.supportsComments == true {
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HStack(spacing: 24) {
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// MARK: Left cluster — info / meta actions
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HStack(spacing: 24) {
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Button {
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onShowComments()
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onShowSettings()
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} label: {
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VStack(spacing: 6) {
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Image(systemName: "bubble.left.and.bubble.right")
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.font(.system(size: 28))
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Text("player.controls.comments")
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.font(.caption)
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}
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TVActionButtonLabel(
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systemImage: "gearshape",
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title: String(localized: "player.controls.settings")
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)
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}
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.buttonStyle(TVActionButtonStyle())
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.focused($focusedControl, equals: .commentsButton)
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}
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.focused($focusedControl, equals: .settingsButton)
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// Debug overlay (only when enabled in Developer settings)
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if showDebugButton {
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Button {
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onShowDebug()
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onShowDetails()
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} label: {
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VStack(spacing: 6) {
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Image(systemName: "ant.circle")
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.font(.system(size: 28))
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Text(String(localized: "player.debug.titleShort"))
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.font(.caption)
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}
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TVActionButtonLabel(
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systemImage: "info.circle",
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title: String(localized: "player.controls.info")
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)
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}
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.buttonStyle(TVActionButtonStyle())
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.focused($focusedControl, equals: .debugButton)
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}
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.focused($focusedControl, equals: .infoButton)
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// Play previous button (shown whenever a queue is present; disabled when no history)
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if let state = playerState, state.hasNext || state.hasPrevious {
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if playerState?.currentVideo?.supportsComments == true {
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Button {
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onShowComments()
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} label: {
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TVActionButtonLabel(
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systemImage: "bubble.left.and.bubble.right",
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title: String(localized: "player.controls.comments")
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)
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}
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.buttonStyle(TVActionButtonStyle())
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.focused($focusedControl, equals: .commentsButton)
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}
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if showDebugButton {
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Button {
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onShowDebug()
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} label: {
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TVActionButtonLabel(
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systemImage: "ant.circle",
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title: String(localized: "player.debug.titleShort")
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)
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}
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.buttonStyle(TVActionButtonStyle())
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.focused($focusedControl, equals: .debugButton)
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}
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Spacer(minLength: 0)
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}
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.frame(maxWidth: .infinity, alignment: .leading)
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// MARK: Center cluster — transport (circular, icon-only)
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HStack(spacing: 20) {
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// Previous is always rendered so Play/Next stay in a fixed
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// position; disabled + dimmed when unavailable.
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let hasPrevious = playerState?.hasPrevious == true
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Button {
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playPreviousTapCount += 1
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Task { await playerService?.playPrevious() }
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} label: {
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VStack(spacing: 6) {
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Image(systemName: "backward.fill")
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.font(.system(size: 28))
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.symbolEffect(.bounce.down.byLayer, options: .nonRepeating, value: playPreviousTapCount)
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Text(String(localized: "player.previous"))
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.font(.caption)
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}
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Image(systemName: "backward.fill")
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.font(.system(size: 26, weight: .semibold))
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.symbolEffect(.bounce.down.byLayer, options: .nonRepeating, value: playPreviousTapCount)
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}
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.buttonStyle(TVActionButtonStyle())
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.buttonStyle(TVTransportButtonStyle())
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.focused($focusedControl, equals: .playPrevious)
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.disabled(!state.hasPrevious)
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.opacity(state.hasPrevious ? 1.0 : 0.4)
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}
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.disabled(!hasPrevious)
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.opacity(hasPrevious ? 1.0 : 0.3)
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.accessibilityLabel(Text("player.previous"))
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// Play next button (when queue has items)
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if let state = playerState, state.hasNext {
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Button {
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playPauseTapCount += 1
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playerService?.togglePlayPause()
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} label: {
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Image(systemName: playPauseIcon)
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.font(.system(size: 32, weight: .semibold))
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.contentTransition(.symbolEffect(.replace, options: .speed(2)))
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.symbolEffect(.bounce.down.byLayer, options: .nonRepeating, value: playPauseTapCount)
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}
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.buttonStyle(TVTransportButtonStyle(isPrimary: true))
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.focused($focusedControl, equals: .playPauseButton)
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.disabled(isTransportDisabled)
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.opacity(isTransportDisabled ? 0.3 : 1.0)
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.accessibilityLabel(Text(isPlaying ? "player.controls.pause" : "player.controls.play"))
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let hasNext = playerState?.hasNext == true
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Button {
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playNextTapCount += 1
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Task { await playerService?.playNext() }
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} label: {
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VStack(spacing: 6) {
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Image(systemName: "forward.fill")
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.font(.system(size: 28))
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.symbolEffect(.bounce.down.byLayer, options: .nonRepeating, value: playNextTapCount)
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Text(String(localized: "player.next"))
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.font(.caption)
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}
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Image(systemName: "forward.fill")
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.font(.system(size: 26, weight: .semibold))
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.symbolEffect(.bounce.down.byLayer, options: .nonRepeating, value: playNextTapCount)
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}
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.buttonStyle(TVActionButtonStyle())
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.buttonStyle(TVTransportButtonStyle())
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.focused($focusedControl, equals: .playNext)
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.disabled(!hasNext)
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.opacity(hasNext ? 1.0 : 0.3)
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.accessibilityLabel(Text("player.next"))
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}
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Spacer()
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// MARK: Right cluster — queue
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HStack(spacing: 24) {
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Spacer(minLength: 0)
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// Queue button (if videos in queue)
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if let state = playerState, state.hasNext {
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Button {
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onShowQueue()
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} label: {
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VStack(spacing: 6) {
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Image(systemName: "list.bullet")
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.font(.system(size: 28))
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Text(String(localized: "queue.section.count \(state.queue.count)"))
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.font(.caption)
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if let state = playerState, state.hasNext {
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Button {
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onShowQueue()
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} label: {
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TVActionButtonLabel(
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systemImage: "list.bullet",
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title: String(localized: "queue.section.count \(state.queue.count)")
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)
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}
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.buttonStyle(TVActionButtonStyle())
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.focused($focusedControl, equals: .queueButton)
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}
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.buttonStyle(TVActionButtonStyle())
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.focused($focusedControl, equals: .queueButton)
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}
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.frame(maxWidth: .infinity, alignment: .trailing)
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}
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}
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}
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// Close (stops playback and dismisses)
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Button {
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onClose()
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} label: {
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VStack(spacing: 6) {
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Image(systemName: "xmark.circle")
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.font(.system(size: 28))
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Text("player.controls.close")
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.font(.caption)
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}
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}
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.buttonStyle(TVActionButtonStyle())
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.focused($focusedControl, equals: .closeButton)
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// MARK: - Button Label
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/// Shared label for action buttons: icon always visible, title only on focus.
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private struct TVActionButtonLabel: View {
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let systemImage: String
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let title: String
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var symbolEffectTrigger: Int = 0
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var body: some View {
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VStack(spacing: 6) {
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Image(systemName: systemImage)
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.font(.system(size: 28))
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.symbolEffect(.bounce.down.byLayer, options: .nonRepeating, value: symbolEffectTrigger)
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Text(title)
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.font(.caption)
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}
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}
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}
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// MARK: - Button Styles
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/// Button style for action buttons (quality, captions, info).
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/// Button style for action buttons (settings, info, transport, queue).
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/// Width is adaptive so localized labels fit when revealed on focus.
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struct TVActionButtonStyle: ButtonStyle {
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@Environment(\.isFocused) private var isFocused
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@@ -307,7 +347,8 @@ struct TVActionButtonStyle: ButtonStyle {
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.foregroundStyle(.white)
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.lineLimit(1)
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.minimumScaleFactor(0.8)
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.frame(width: 140, height: 80)
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.padding(.horizontal, 20)
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.frame(minWidth: 100, minHeight: 80)
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.background(
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RoundedRectangle(cornerRadius: 12)
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.fill(isFocused ? .white.opacity(0.3) : .white.opacity(0.1))
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@@ -318,4 +359,45 @@ struct TVActionButtonStyle: ButtonStyle {
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}
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}
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/// Circular icon-only button style for transport controls (previous / play-pause / next).
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/// Primary variant is larger and uses a filled white background when focused.
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struct TVTransportButtonStyle: ButtonStyle {
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@Environment(\.isFocused) private var isFocused
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var isPrimary: Bool = false
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func makeBody(configuration: Configuration) -> some View {
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let size: CGFloat = isPrimary ? 88 : 72
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return configuration.label
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.frame(width: size, height: size)
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.background(
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Circle()
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.fill(isFocused
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? (isPrimary ? .white.opacity(0.95) : .white.opacity(0.3))
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: (isPrimary ? .white.opacity(0.25) : .white.opacity(0.12)))
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)
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.foregroundStyle(isFocused && isPrimary ? Color.black : .white)
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.scaleEffect(configuration.isPressed ? 0.92 : (isFocused ? 1.08 : 1.0))
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.animation(.easeInOut(duration: 0.15), value: isFocused)
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.animation(.easeInOut(duration: 0.1), value: configuration.isPressed)
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}
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}
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/// Compact circular button style for the top-right close affordance.
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struct TVCloseButtonStyle: ButtonStyle {
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@Environment(\.isFocused) private var isFocused
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func makeBody(configuration: Configuration) -> some View {
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configuration.label
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.foregroundStyle(.white)
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.frame(width: 64, height: 64)
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.background(
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Circle()
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.fill(isFocused ? .white.opacity(0.3) : .white.opacity(0.12))
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)
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.scaleEffect(configuration.isPressed ? 0.92 : (isFocused ? 1.08 : 1.0))
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.animation(.easeInOut(duration: 0.15), value: isFocused)
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.animation(.easeInOut(duration: 0.1), value: configuration.isPressed)
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}
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}
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#endif
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@@ -17,6 +17,7 @@ enum TVPlayerFocusTarget: Hashable {
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case commentsButton
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case debugButton
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case playPrevious
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case playPauseButton
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case playNext
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case closeButton
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case queueButton
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Reference in New Issue
Block a user