yattee/Shared/Player/PlayerBackendView.swift

109 lines
3.7 KiB
Swift
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import Defaults
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import SwiftUI
struct PlayerBackendView: View {
#if os(iOS)
@Environment(\.verticalSizeClass) private var verticalSizeClass
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@ObservedObject private var safeAreaModel = SafeAreaModel.shared
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#endif
@ObservedObject private var player = PlayerModel.shared
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@Default(.avPlayerUsesSystemControls) private var avPlayerUsesSystemControls
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var body: some View {
ZStack(alignment: .top) {
Group {
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ZStack {
Group {
switch player.activeBackend {
case .mpv:
player.mpvPlayerView
case .appleAVPlayer:
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#if os(tvOS)
AppleAVPlayerView()
#else
if avPlayerUsesSystemControls,
!player.playingInPictureInPicture,
!player.avPlayerBackend.isStartingPiP
{
AppleAVPlayerView()
} else if !avPlayerUsesSystemControls ||
player.avPlayerBackend.isStartingPiP
{
AppleAVPlayerLayerView()
}
#endif
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}
}
.zIndex(0)
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}
}
.overlay(GeometryReader { proxy in
Color.clear
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.onAppear { player.playerSize = proxy.size }
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.onChange(of: proxy.size) { _ in player.playerSize = proxy.size }
.onChange(of: player.controls.presentingOverlays) { _ in player.playerSize = proxy.size }
})
#if !os(tvOS)
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if player.activeBackend == .mpv || !avPlayerUsesSystemControls {
PlayerGestures()
}
PlayerControls()
#if os(iOS)
.padding(.top, controlsTopPadding)
.padding(.bottom, controlsBottomPadding)
#endif
#else
hiddenControlsButton
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#endif
}
#if os(iOS)
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.statusBarHidden(player.playingFullScreen)
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#endif
}
#if os(iOS)
var controlsTopPadding: Double {
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guard player.playingFullScreen else { return 0 }
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if UIDevice.current.userInterfaceIdiom != .pad {
return verticalSizeClass == .compact ? safeAreaModel.safeArea.top : 0
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} else {
return safeAreaModel.safeArea.top.isZero ? safeAreaModel.safeArea.bottom : safeAreaModel.safeArea.top
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}
}
var controlsBottomPadding: Double {
if UIDevice.current.userInterfaceIdiom != .pad {
return player.playingFullScreen || verticalSizeClass == .compact ? safeAreaModel.safeArea.bottom : 0
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} else {
return player.playingFullScreen ? safeAreaModel.safeArea.bottom : 0
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}
}
#endif
#if os(tvOS)
private var hiddenControlsButton: some View {
VStack {
Button {
player.controls.show()
} label: {
EmptyView()
}
.offset(y: -100)
.buttonStyle(.plain)
.background(Color.clear)
.foregroundColor(.clear)
}
}
#endif
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}
struct PlayerBackendView_Previews: PreviewProvider {
static var previews: some View {
PlayerBackendView()
.injectFixtureEnvironmentObjects()
}
}