yattee/Shared/Player/PlayerBackendView.swift

95 lines
3.3 KiB
Swift
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2022-08-06 13:27:34 +00:00
import SwiftUI
struct PlayerBackendView: View {
#if os(iOS)
@Environment(\.verticalSizeClass) private var verticalSizeClass
#endif
@EnvironmentObject<PlayerModel> private var player
@EnvironmentObject<ThumbnailsModel> private var thumbnails
var body: some View {
ZStack(alignment: .top) {
Group {
switch player.activeBackend {
case .mpv:
player.mpvPlayerView
case .appleAVPlayer:
player.avPlayerView
#if os(iOS)
.onAppear {
player.pipController = .init(playerLayer: player.playerLayerView.playerLayer)
let pipDelegate = PiPDelegate()
pipDelegate.player = player
player.pipDelegate = pipDelegate
player.pipController?.delegate = pipDelegate
player.playerLayerView.playerLayer.player = player.avPlayerBackend.avPlayer
}
#endif
}
}
.overlay(GeometryReader { proxy in
Color.clear
.onAppear {
player.playerSize = proxy.size
}
.onChange(of: proxy.size) { _ in player.playerSize = proxy.size }
.onChange(of: player.controls.presentingOverlays) { _ in player.playerSize = proxy.size }
.onChange(of: player.aspectRatio) { _ in player.playerSize = proxy.size }
})
#if os(iOS)
.padding(.top, player.playingFullScreen && verticalSizeClass == .regular ? 20 : 0)
#endif
#if !os(tvOS)
PlayerGestures()
PlayerControls(player: player, thumbnails: thumbnails)
#if os(iOS)
.padding(.top, controlsTopPadding)
.padding(.bottom, controlsBottomPadding)
#endif
#endif
}
#if os(iOS)
.statusBarHidden(fullScreenLayout)
#endif
}
var fullScreenLayout: Bool {
#if os(iOS)
player.playingFullScreen || verticalSizeClass == .compact
#else
player.playingFullScreen
#endif
}
#if os(iOS)
var controlsTopPadding: Double {
guard fullScreenLayout else { return 0 }
if UIDevice.current.userInterfaceIdiom != .pad {
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return verticalSizeClass == .compact ? SafeArea.insets.top : 0
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} else {
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return SafeArea.insets.top.isZero ? SafeArea.insets.bottom : SafeArea.insets.top
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}
}
var controlsBottomPadding: Double {
guard fullScreenLayout else { return 0 }
if UIDevice.current.userInterfaceIdiom != .pad {
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return fullScreenLayout && verticalSizeClass == .compact ? SafeArea.insets.bottom : 0
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} else {
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return fullScreenLayout ? SafeArea.insets.bottom : 0
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}
}
#endif
}
struct PlayerBackendView_Previews: PreviewProvider {
static var previews: some View {
PlayerBackendView()
.injectFixtureEnvironmentObjects()
}
}