yattee/Shared/Player/PlayerBackendView.swift

99 lines
3.0 KiB
Swift
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import SwiftUI
struct PlayerBackendView: View {
#if os(iOS)
@Environment(\.verticalSizeClass) private var verticalSizeClass
#endif
@EnvironmentObject<PlayerModel> private var player
@EnvironmentObject<ThumbnailsModel> private var thumbnails
var body: some View {
ZStack(alignment: .top) {
Group {
switch player.activeBackend {
case .mpv:
player.mpvPlayerView
case .appleAVPlayer:
player.avPlayerView
}
}
.overlay(GeometryReader { proxy in
Color.clear
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.onAppear { player.playerSize = proxy.size }
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.onChange(of: proxy.size) { _ in player.playerSize = proxy.size }
.onChange(of: player.controls.presentingOverlays) { _ in player.playerSize = proxy.size }
})
#if os(iOS)
.padding(.top, player.playingFullScreen && verticalSizeClass == .regular ? 20 : 0)
#endif
#if !os(tvOS)
PlayerGestures()
PlayerControls(player: player, thumbnails: thumbnails)
#if os(iOS)
.padding(.top, controlsTopPadding)
.padding(.bottom, controlsBottomPadding)
#endif
#else
hiddenControlsButton
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#endif
}
#if os(iOS)
.statusBarHidden(fullScreenLayout)
#endif
}
var fullScreenLayout: Bool {
#if os(iOS)
player.playingFullScreen || verticalSizeClass == .compact
#else
player.playingFullScreen
#endif
}
#if os(iOS)
var controlsTopPadding: Double {
guard fullScreenLayout else { return 0 }
if UIDevice.current.userInterfaceIdiom != .pad {
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return verticalSizeClass == .compact ? SafeArea.insets.top : 0
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} else {
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return SafeArea.insets.top.isZero ? SafeArea.insets.bottom : SafeArea.insets.top
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}
}
var controlsBottomPadding: Double {
guard fullScreenLayout else { return 0 }
if UIDevice.current.userInterfaceIdiom != .pad {
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return fullScreenLayout && verticalSizeClass == .compact ? SafeArea.insets.bottom : 0
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} else {
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return fullScreenLayout ? SafeArea.insets.bottom : 0
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}
}
#endif
#if os(tvOS)
private var hiddenControlsButton: some View {
VStack {
Button {
player.controls.show()
} label: {
EmptyView()
}
.offset(y: -100)
.buttonStyle(.plain)
.background(Color.clear)
.foregroundColor(.clear)
}
}
#endif
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}
struct PlayerBackendView_Previews: PreviewProvider {
static var previews: some View {
PlayerBackendView()
.injectFixtureEnvironmentObjects()
}
}