yattee/Shared/Player/VideoPlayerView.swift

394 lines
15 KiB
Swift
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import AVKit
#if os(iOS)
import CoreMotion
#endif
import Defaults
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import Siesta
import SwiftUI
struct VideoPlayerView: View {
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static let defaultAspectRatio = 16 / 9.0
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static var defaultMinimumHeightLeft: Double {
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#if os(macOS)
300
#else
200
#endif
}
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@State private var playerSize: CGSize = .zero
@State private var fullScreenDetails = false
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@Environment(\.colorScheme) private var colorScheme
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#if os(iOS)
@Environment(\.horizontalSizeClass) private var horizontalSizeClass
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@Environment(\.verticalSizeClass) private var verticalSizeClass
@Default(.enterFullscreenInLandscape) private var enterFullscreenInLandscape
@Default(.honorSystemOrientationLock) private var honorSystemOrientationLock
@Default(.lockLandscapeOnRotation) private var lockLandscapeOnRotation
@State private var motionManager: CMMotionManager!
@State private var orientation = UIInterfaceOrientation.portrait
@State private var lastOrientation: UIInterfaceOrientation?
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#endif
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@EnvironmentObject<AccountsModel> private var accounts
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@EnvironmentObject<PlayerControlsModel> private var playerControls
@EnvironmentObject<PlayerModel> private var player
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var body: some View {
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#if os(macOS)
HSplitView {
content
}
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.onOpenURL { OpenURLHandler(accounts: accounts, player: player).handle($0) }
.frame(minWidth: 950, minHeight: 700)
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#else
GeometryReader { geometry in
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HStack(spacing: 0) {
content
.onAppear {
playerSize = geometry.size
#if os(iOS)
configureOrientationUpdatesBasedOnAccelerometer()
#endif
}
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}
.onChange(of: geometry.size) { size in
self.playerSize = size
}
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.onChange(of: fullScreenDetails) { value in
player.backend.setNeedsDrawing(!value)
}
#if os(iOS)
.onReceive(NotificationCenter.default.publisher(for: UIDevice.orientationDidChangeNotification)) { _ in
handleOrientationDidChangeNotification()
}
.onDisappear {
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guard !playerControls.playingFullscreen else {
return // swiftlint:disable:this implicit_return
}
if Defaults[.lockPortraitWhenBrowsing] {
Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
} else {
Orientation.lockOrientation(.allButUpsideDown)
}
motionManager?.stopAccelerometerUpdates()
motionManager = nil
}
#endif
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}
#endif
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}
var content: some View {
Group {
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Group {
#if os(tvOS)
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player.playerView
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.ignoresSafeArea(.all, edges: .all)
#else
GeometryReader { geometry in
VStack(spacing: 0) {
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if !playerControls.playingFullscreen {
#if os(macOS)
PlaybackBar()
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#endif
}
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if player.currentItem.isNil {
playerPlaceholder(geometry: geometry)
} else if player.playingInPictureInPicture {
pictureInPicturePlaceholder(geometry: geometry)
} else {
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ZStack(alignment: .top) {
switch player.activeBackend {
case .mpv:
player.mpvPlayerView
.overlay(GeometryReader { proxy in
Color.clear
.onAppear {
player.playerSize = proxy.size
player.mpvBackend.client?.setSize(proxy.size.width, proxy.size.height)
}
.onChange(of: proxy.size) { _ in
player.playerSize = proxy.size
player.mpvBackend.client?.setSize(proxy.size.width, proxy.size.height)
}
})
case .appleAVPlayer:
player.avPlayerView
}
PlayerGestures()
PlayerControls(player: player)
}
.modifier(
VideoPlayerSizeModifier(
geometry: geometry,
aspectRatio: player.avPlayerBackend.controller?.aspectRatio,
fullScreen: playerControls.playingFullscreen
)
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)
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}
}
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.frame(maxWidth: fullScreenLayout ? .infinity : nil, maxHeight: fullScreenLayout ? .infinity : nil)
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#if os(iOS)
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.onSwipeGesture(
up: {
withAnimation {
fullScreenDetails = true
}
},
down: { player.hide() }
)
.onHover { hovering in
hovering ? playerControls.show() : playerControls.hide()
}
#endif
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.background(Color.black)
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if !playerControls.playingFullscreen {
Group {
#if os(iOS)
if verticalSizeClass == .regular {
VideoDetails(sidebarQueue: sidebarQueueBinding, fullScreen: $fullScreenDetails)
}
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#else
VideoDetails(sidebarQueue: sidebarQueueBinding, fullScreen: $fullScreenDetails)
#endif
}
.background(colorScheme == .dark ? Color.black : Color.white)
.modifier(VideoDetailsPaddingModifier(
geometry: geometry,
aspectRatio: player.avPlayerBackend.controller?.aspectRatio,
fullScreen: fullScreenDetails
))
}
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}
#endif
}
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.background(((colorScheme == .dark || fullScreenLayout) ? Color.black : Color.white).edgesIgnoringSafeArea(.all))
#if os(macOS)
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.frame(minWidth: 650)
#endif
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if !playerControls.playingFullscreen {
#if os(iOS)
if sidebarQueue {
PlayerQueueView(sidebarQueue: .constant(true), fullScreen: $fullScreenDetails)
.frame(maxWidth: 350)
}
#elseif os(macOS)
if Defaults[.playerSidebar] != .never {
PlayerQueueView(sidebarQueue: sidebarQueueBinding, fullScreen: $fullScreenDetails)
.frame(minWidth: 300)
}
#endif
}
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}
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.ignoresSafeArea(.all, edges: fullScreenLayout ? .vertical : Edge.Set())
.statusBar(hidden: playerControls.playingFullscreen)
.navigationBarHidden(true)
}
var fullScreenLayout: Bool {
playerControls.playingFullscreen || verticalSizeClass == .compact
}
func playerPlaceholder(geometry: GeometryProxy) -> some View {
HStack {
Spacer()
VStack {
Spacer()
VStack(spacing: 10) {
#if !os(tvOS)
Image(systemName: "ticket")
.font(.system(size: 120))
#endif
}
Spacer()
}
.foregroundColor(.gray)
Spacer()
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}
.contentShape(Rectangle())
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: geometry.size.width / VideoPlayerView.defaultAspectRatio)
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}
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func pictureInPicturePlaceholder(geometry: GeometryProxy) -> some View {
HStack {
Spacer()
VStack {
Spacer()
VStack(spacing: 10) {
#if !os(tvOS)
Image(systemName: "pip")
.font(.system(size: 120))
#endif
Text("Playing in Picture in Picture")
}
Spacer()
}
.foregroundColor(.gray)
Spacer()
}
.contextMenu {
Button {
player.closePiP()
} label: {
Label("Exit Picture in Picture", systemImage: "pip.exit")
}
}
.contentShape(Rectangle())
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: geometry.size.width / VideoPlayerView.defaultAspectRatio)
}
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var sidebarQueue: Bool {
switch Defaults[.playerSidebar] {
case .never:
return false
case .always:
return true
case .whenFits:
return playerSize.width > 900
}
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}
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var sidebarQueueBinding: Binding<Bool> {
Binding(
get: { sidebarQueue },
set: { _ in }
)
}
#if os(iOS)
private func configureOrientationUpdatesBasedOnAccelerometer() {
if UIDevice.current.orientation.isLandscape,
enterFullscreenInLandscape,
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!playerControls.playingFullscreen,
!player.playingInPictureInPicture
{
DispatchQueue.main.async {
player.enterFullScreen()
}
}
guard !honorSystemOrientationLock, motionManager.isNil else {
return
}
motionManager = CMMotionManager()
motionManager.accelerometerUpdateInterval = 0.2
motionManager.startAccelerometerUpdates(to: OperationQueue()) { data, _ in
guard player.presentingPlayer, !player.playingInPictureInPicture, !data.isNil else {
return
}
guard let acceleration = data?.acceleration else {
return
}
var orientation = UIInterfaceOrientation.unknown
if acceleration.x >= 0.65 {
orientation = .landscapeLeft
} else if acceleration.x <= -0.65 {
orientation = .landscapeRight
} else if acceleration.y <= -0.65 {
orientation = .portrait
} else if acceleration.y >= 0.65 {
orientation = .portraitUpsideDown
}
guard lastOrientation != orientation else {
return
}
lastOrientation = orientation
if orientation.isLandscape {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.8) {
guard enterFullscreenInLandscape else {
return
}
player.enterFullScreen()
let orientationLockMask = orientation == .landscapeLeft ?
UIInterfaceOrientationMask.landscapeLeft : .landscapeRight
Orientation.lockOrientation(orientationLockMask, andRotateTo: orientation)
guard lockLandscapeOnRotation else {
return
}
player.lockedOrientation = orientation
}
} else {
guard abs(acceleration.z) <= 0.74,
player.lockedOrientation.isNil,
enterFullscreenInLandscape
else {
return
}
DispatchQueue.main.asyncAfter(deadline: .now() + 0.4) {
player.exitFullScreen()
}
Orientation.lockOrientation(.portrait)
}
}
}
private func handleOrientationDidChangeNotification() {
let newOrientation = UIApplication.shared.windows.first?.windowScene?.interfaceOrientation
if newOrientation?.isLandscape ?? false,
player.presentingPlayer,
lockLandscapeOnRotation,
!player.lockedOrientation.isNil
{
Orientation.lockOrientation(.landscape, andRotateTo: newOrientation)
return
}
guard player.presentingPlayer, enterFullscreenInLandscape, honorSystemOrientationLock else {
return
}
if UIDevice.current.orientation.isLandscape {
DispatchQueue.main.async {
player.lockedOrientation = newOrientation
player.enterFullScreen()
}
} else {
DispatchQueue.main.async {
player.exitFullScreen()
}
DispatchQueue.main.asyncAfter(deadline: .now() + 0.8) {
player.exitFullScreen()
}
}
}
#endif
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}
struct VideoPlayerView_Previews: PreviewProvider {
static var previews: some View {
VideoPlayerView()
.injectFixtureEnvironmentObjects()
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}
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}