Files
wand/install.sh
JeffTheRock daf7ef38c2 repair install script & make redis persistent (#48)
* add snowflake extra features to env and fix install script

* make redis persist

* add default value for smtp port in env

* upgrade redis version and make redis internal

* add gitignore

* push redis version further due to 7.9's licence
2026-09-28 09:04:33 +07:00

382 lines
9.6 KiB
Bash

#!/bin/bash
clear
print_banner() {
echo '
__ __ _ _ _____
\ \ / /\ | \ | | __ \
\ \ /\ / / \ | \| | | | |
\ \/ \/ / /\ \ | . ` | | | |
\ /\ / ____ \| |\ | |__| |
\/ \/_/ \_\_| \_|_____/
Wand Installation Script
'
}
print_banner
echo "Please answer these questions to set up the game:"
echo "Enter password for the database (leave empty for a random password):"
dbpass=""
while IFS= read -r -s -n1 char; do
if [[ -z $char ]]; then
break
elif [[ $char == $'\177' ]]; then # handle backspace
if [ ${#dbpass} -gt 0 ]; then
dbpass="${dbpass%?}" # remove last character
echo -ne '\b \b' # erase last character on the screen
fi
else
echo -n '*'
dbpass+="$char"
fi
done
if [ -z "$dbpass" ]; then
dbpass=$(openssl rand -base64 12)
fi
echo "Enter the hostname for the game (example: example.com) (leave empty for localhost):"
read hostname
if [ -z "$hostname" ]; then
hostname=localhost
fi
echo "Enter your external IP address (leave empty for localhost):"
read ipadd
if [ -z "$ipadd" ]; then
ipadd=127.0.0.1
fi
read -p "Do you want to run the game when the installation ends? (y/N): " run_game
install_docker_official() {
echo "Installing Docker..."
curl -fsSL https://get.docker.com -o get-docker.sh
sudo sh get-docker.sh
sudo systemctl start docker
sudo systemctl enable docker
}
if [[ $(uname) == "Linux" ]]; then
echo "Setting up the environment for Linux."
# Detect the package manager
if command -v apt &> /dev/null || command -v dnf &> /dev/null || command -v yum &> /dev/null; then
if command -v apt &> /dev/null; then
PKG_MANAGER="apt"
INSTALL_CMD="sudo apt"
elif command -v dnf &> /dev/null; then
PKG_MANAGER="dnf"
INSTALL_CMD="sudo dnf"
elif command -v yum &> /dev/null; then
PKG_MANAGER="yum"
INSTALL_CMD="sudo yum"
fi
echo "Detected package manager: $PKG_MANAGER"
# Update the system
echo "Updating system repositories..."
$INSTALL_CMD update
# Install git and curl
echo "Installing Curl and Git..."
$INSTALL_CMD install -y git curl
# Install Docker using the official script supports Debian, Ubuntu, and CentOS
install_docker_official
# Installer for Arch because they do it a little differently over there
elif command -v pacman &> /dev/null; then
PKG_MANAGER="pacman"
INSTALL_CMD="sudo pacman -S --noconfirm"
echo "Detected package manager: $PKG_MANAGER"
# Update the system
echo "Updating system repositories..."
sudo pacman -Syu --noconfirm
# Install Docker, git, and curl
echo "Installing Curl and Git, Docker and Docker Compose..."
$INSTALL_CMD docker docker-compose git curl
sudo systemctl start docker
sudo systemctl enable docker
else
echo "This operating system isn't supported yet. Feel free to join the Discord and ask questions."
exit 1
fi
# Install Docker Compose for non-Arch systems
if [[ $PKG_MANAGER != "pacman" ]]; then
echo "Installing Docker Compose..."
sudo curl -L "https://github.com/docker/compose/releases/download/v2.20.3/docker-compose-$(uname -s)-$(uname -m)" -o /usr/local/bin/docker-compose
sudo chmod +x /usr/local/bin/docker-compose
fi
elif [[ $(uname) == "Darwin" ]]; then
echo "Installing Homebrew..."
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
echo "Installing Docker, git, and Docker Compose..."
brew install docker
brew install git
brew install docker-compose@2.20.3
else
echo "This operating system isn't supported yet. Feel free to join the Discord and ask questions."
exit 1
fi
echo "Done setting up the environment."
echo "Downloading Game Files"
git clone --recurse-submodules https://github.com/solero/wand && cd wand
echo "Done Downloading the game files."
sudo rm -r .env
echo "
##############################################
# Database
##############################################
#
# POSTGRES_USER
# -------------
# The name for the root database account and
# also the name for the database itself.
#
# POSTGRES_PASSWORD
# -----------------
# The password for the postgres database. It
# is reccomended that you change this to
# something secure!
##############################################
POSTGRES_USER=postgres
POSTGRES_PASSWORD=$dbpass
##############################################
# Web
##############################################
#
# WEB_PORT
# --------
# The port that the nginx container will
# listen on. It is fine to leave this so long
# as you do not have a web server running
# already.
#
# WEB_HOSTNAME
# ------------
# The hostname you intend to serve web traffic
# through. For example `clubpenguin.com`.
#
# WEB_LEGACY_PLAY
# ---------------
# The URL at which clients can access your
# legacy play page from. Ideally this is
# accessed via a subdomain like
# `play.clubpenguin.com` but it can also be on
# your root domain with a path like
# `http://clubpenguin.com/play`.
#
# WEB_LEGACY_MEDIA
# ----------------
# The URL at which clients can access your
# media server from. Ideally this is accessed
# via a subdomain like `media.clubpenguin.com`
# but it can also be on your root domain with
# a path like `http://clubpenguin.com/media`.
#
# WEB_VANILLA_PLAY
# ----------------
# The URL at which clients can access your
# vanilla play page from.
#
# WEB_VANILLA_MEDIA
# -----------------
# The URL at which clients can access your
# vanilla media server from.
#
# WEB_RECAPTCHA_SITE
# ------------------
# Google reCAPTCHA v3 site key.
#
# Leave blank to disable reCAPTCHA.
#
# WEB_RECAPTCHA_SECRET
# --------------------
# Google reCAPTCHA v3 secret key.
##############################################
WEB_PORT=80
WEB_HOSTNAME=$hostname
WEB_LEGACY_PLAY=http://old.$hostname
WEB_LEGACY_MEDIA=http://legacy.$hostname
WEB_VANILLA_PLAY=http://play.$hostname
WEB_VANILLA_MEDIA=http://media.$hostname
WEB_RECAPTCHA_SITE=
WEB_RECAPTCHA_SECRET=
##############################################
# Email
##############################################
#
# EMAIL_METHOD
# ------------
# This is the method that will be used for
# email. It accepts the following options:
# - SENDGRID
# - SMTP
#
# Leave blank to disable activation and have
# players be activated immediately upon
# registration.
#
# EMAIL_FROM_ADDRESS
# ---------------
# The mailbox you're sending the email from.
# This is typically the same as
# EMAIL_SMTP_PASS but may be another mailbox
# that user has access to.
#
# EMAIL_SENDGRID_KEY
# ---------------
# Sendgrid API key used for player activation.
#
# EMAIL_SMTP_HOST
# ---------------
# Email SMTP server hostname or address.
#
# EMAIL_SMTP_PORT
# ---------------
# Email SMTP server port.
#
# EMAIL_SMTP_USER
# ---------------
# Email SMTP server login username.
#
# EMAIL_SMTP_PASS
# ---------------
# Email SMTP server login password.
#
# EMAIL_SMTP_SSL
# ---------------
# Set to TRUE if your SMTP server uses SSL.
##############################################
EMAIL_METHOD=
EMAIL_FROM_ADDRESS=no-reply@$hostname
EMAIL_SENDGRID_KEY=
EMAIL_SMTP_HOST=
EMAIL_SMTP_PORT=0
EMAIL_SMTP_USER=
EMAIL_SMTP_PASS=
EMAIL_SMTP_SSL=TRUE
##############################################
# Game
##############################################
#
# GAME_ADDRESS
# ------------
# This is where clients can connect to your
# game server. If this is a localhost setup,
# it can stay default. Otherwise, it should be
# the external IP of the host machine this
# instance is running on.
#
# GAME_LOGIN_PORT
# ---------------
# The login server port. Usually fine to leave
# this.
##############################################
GAME_ADDRESS=$ipadd
GAME_LOGIN_PORT=6112
##############################################
# Snowflake (Card-Jitsu Snow)
##############################################
#
# SNOWFLAKE_HOST
# --------------
# This is similar to the GAME_ADDRESS but for
# the Card-Jitsu Snow game server.
#
# SNOWFLAKE_PORT
# --------------
# The port where the Card-Jitsu Snow server
# is running. Usually fine to leave this as
# default.
#
# MEDIA_LOCATION
# -----------------
# The URL at which clients can access your
# Card-Jitsu Snow media server from. Should
# be the same as WEB_VANILLA_MEDIA.
#
# APPLY_WINDOWMANAGER_OFFSET
# --------------------------
# If you have issues with the game being in a
# weird position, try setting this to True.
#
# ENABLE_BETA
# --------------------------
# If you want to enable the beta features, set
# this to True.
#
# ALLOW_FORCESTART_SNOW
# ---------------------
# Allows players to force-start a regular
# match.
#
# ALLOW_FORCESTART_TUSK
# ---------------------
# Allows players to force-start a tusk
# battle.
#
# MATCHMAKING_TIMEOUT
# -------------------
# The amount of time in seconds for a
# force-start to happen.
#
# ENABLE_NINJA_AI
# -------------------
# If there aren't enough players in
# the queue when MATCHMAKING_TIMEOUT is
# reached, the remaining places will be
# filled with bots.
#
##############################################
SNOWFLAKE_HOST=$ipadd
SNOWFLAKE_PORT=7002
MEDIA_LOCATION=http://media.$hostname
APPLY_WINDOWMANAGER_OFFSET=False
ENABLE_BETA=False
ALLOW_FORCESTART_SNOW=False
ALLOW_FORCESTART_TUSK=True
MATCHMAKING_TIMEOUT=30
ENABLE_NINJA_AI=False" > .env
echo "Done!"
if [ "$run_game" == "y" ] || [ "$run_game" == "Y" ]; then
sudo docker-compose up
else
echo "You chose not to run the game. To run the game later, execute the command: cd wand && sudo docker-compose up"
fi