mirror of
https://github.com/solero/wand.git
synced 2026-10-16 16:44:17 +00:00
repair install script & make redis persistent (#48)
* add snowflake extra features to env and fix install script * make redis persist * add default value for smtp port in env * upgrade redis version and make redis internal * add gitignore * push redis version further due to 7.9's licence
This commit is contained in:
30
.env
30
.env
@@ -136,7 +136,7 @@ EMAIL_FROM_ADDRESS=no-reply@example.com
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EMAIL_SENDGRID_KEY=
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EMAIL_SMTP_HOST=
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EMAIL_SMTP_PORT=
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EMAIL_SMTP_PORT=0
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EMAIL_SMTP_USER=
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EMAIL_SMTP_PASS=
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EMAIL_SMTP_SSL=TRUE
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@@ -178,10 +178,21 @@ GAME_LOGIN_PORT=6112
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# is running. Usually fine to leave this as
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# default.
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#
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# MEDIA_LOCATION
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# -----------------
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# The URL at which clients can access your
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# Card-Jitsu Snow media server from. Should
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# be the same as WEB_VANILLA_MEDIA.
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#
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# APPLY_WINDOWMANAGER_OFFSET
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# --------------------------
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# If you have issues with the game being in a
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# wierd position, try setting this to True.
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# weird position, try setting this to True.
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#
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# ENABLE_BETA
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# --------------------------
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# If you want to enable the beta features, set
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# this to True.
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#
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# ALLOW_FORCESTART_SNOW
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# ---------------------
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@@ -196,16 +207,29 @@ GAME_LOGIN_PORT=6112
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# MATCHMAKING_TIMEOUT
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# -------------------
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# The amount of time in seconds for a
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# force-start to happen
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# force-start to happen.
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#
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# ENABLE_NINJA_AI
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# -------------------
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# If there aren't enough players in
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# the queue when MATCHMAKING_TIMEOUT is
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# reached, the remaining places will be
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# filled with bots.
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#
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##############################################
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SNOWFLAKE_HOST=127.0.0.1
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SNOWFLAKE_PORT=7002
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MEDIA_LOCATION="http://media.localhost"
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APPLY_WINDOWMANAGER_OFFSET=False
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ENABLE_BETA=False
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ALLOW_FORCESTART_SNOW=False
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ALLOW_FORCESTART_TUSK=True
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MATCHMAKING_TIMEOUT=30
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ENABLE_NINJA_AI=False
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2
.gitignore
vendored
Normal file
2
.gitignore
vendored
Normal file
@@ -0,0 +1,2 @@
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/.data/
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/.redis/
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@@ -16,12 +16,15 @@ services:
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labels:
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net.unraid.docker.icon: https://raw.githubusercontent.com/solero/wand/refs/heads/master/icons/db.png
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redis:
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image: redis:5.0.9-alpine
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image: redis:8.10.2-alpine
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restart: always
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command: redis-server --save 60 1 --loglevel warning
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volumes:
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- ./.redis:/data
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networks:
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- wand
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ports:
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- 6379
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- 127.0.0.1:6379:6379
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labels:
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net.unraid.docker.icon: https://raw.githubusercontent.com/solero/wand/refs/heads/master/icons/redis.png
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web:
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211
install.sh
211
install.sh
@@ -134,11 +134,80 @@ git clone --recurse-submodules https://github.com/solero/wand && cd wand
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echo "Done Downloading the game files."
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sudo rm -r .env
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echo "# Database
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echo "
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##############################################
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# Database
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##############################################
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#
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# POSTGRES_USER
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# -------------
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# The name for the root database account and
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# also the name for the database itself.
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#
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# POSTGRES_PASSWORD
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# -----------------
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# The password for the postgres database. It
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# is reccomended that you change this to
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# something secure!
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##############################################
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POSTGRES_USER=postgres
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POSTGRES_PASSWORD=$dbpass
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##############################################
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# Web
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##############################################
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#
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# WEB_PORT
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# --------
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# The port that the nginx container will
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# listen on. It is fine to leave this so long
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# as you do not have a web server running
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# already.
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#
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# WEB_HOSTNAME
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# ------------
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# The hostname you intend to serve web traffic
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# through. For example `clubpenguin.com`.
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#
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# WEB_LEGACY_PLAY
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# ---------------
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# The URL at which clients can access your
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# legacy play page from. Ideally this is
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# accessed via a subdomain like
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# `play.clubpenguin.com` but it can also be on
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# your root domain with a path like
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# `http://clubpenguin.com/play`.
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#
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# WEB_LEGACY_MEDIA
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# ----------------
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# The URL at which clients can access your
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# media server from. Ideally this is accessed
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# via a subdomain like `media.clubpenguin.com`
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# but it can also be on your root domain with
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# a path like `http://clubpenguin.com/media`.
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#
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# WEB_VANILLA_PLAY
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# ----------------
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# The URL at which clients can access your
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# vanilla play page from.
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#
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# WEB_VANILLA_MEDIA
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# -----------------
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# The URL at which clients can access your
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# vanilla media server from.
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#
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# WEB_RECAPTCHA_SITE
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# ------------------
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# Google reCAPTCHA v3 site key.
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#
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# Leave blank to disable reCAPTCHA.
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#
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# WEB_RECAPTCHA_SECRET
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# --------------------
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# Google reCAPTCHA v3 secret key.
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##############################################
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WEB_PORT=80
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WEB_HOSTNAME=$hostname
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@@ -151,22 +220,156 @@ WEB_VANILLA_MEDIA=http://media.$hostname
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WEB_RECAPTCHA_SITE=
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WEB_RECAPTCHA_SECRET=
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WEB_SENDGRID_KEY=
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##############################################
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# Email
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##############################################
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#
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# EMAIL_METHOD
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# ------------
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# This is the method that will be used for
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# email. It accepts the following options:
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# - SENDGRID
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# - SMTP
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#
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# Leave blank to disable activation and have
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# players be activated immediately upon
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# registration.
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#
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# EMAIL_FROM_ADDRESS
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# ---------------
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# The mailbox you're sending the email from.
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# This is typically the same as
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# EMAIL_SMTP_PASS but may be another mailbox
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# that user has access to.
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#
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# EMAIL_SENDGRID_KEY
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# ---------------
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# Sendgrid API key used for player activation.
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#
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# EMAIL_SMTP_HOST
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# ---------------
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# Email SMTP server hostname or address.
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#
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# EMAIL_SMTP_PORT
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# ---------------
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# Email SMTP server port.
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#
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# EMAIL_SMTP_USER
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# ---------------
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# Email SMTP server login username.
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#
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# EMAIL_SMTP_PASS
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# ---------------
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# Email SMTP server login password.
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#
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# EMAIL_SMTP_SSL
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# ---------------
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# Set to TRUE if your SMTP server uses SSL.
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##############################################
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EMAIL_METHOD=
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EMAIL_FROM_ADDRESS=no-reply@$hostname
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EMAIL_SENDGRID_KEY=
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EMAIL_SMTP_HOST=
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EMAIL_SMTP_PORT=0
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EMAIL_SMTP_USER=
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EMAIL_SMTP_PASS=
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EMAIL_SMTP_SSL=TRUE
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##############################################
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# Game
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##############################################
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#
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# GAME_ADDRESS
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# ------------
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# This is where clients can connect to your
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# game server. If this is a localhost setup,
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# it can stay default. Otherwise, it should be
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# the external IP of the host machine this
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# instance is running on.
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#
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# GAME_LOGIN_PORT
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# ---------------
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# The login server port. Usually fine to leave
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# this.
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##############################################
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GAME_ADDRESS=$ipadd
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GAME_LOGIN_PORT=6112
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# Snowflake
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##############################################
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# Snowflake (Card-Jitsu Snow)
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##############################################
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#
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# SNOWFLAKE_HOST
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# --------------
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# This is similar to the GAME_ADDRESS but for
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# the Card-Jitsu Snow game server.
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#
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# SNOWFLAKE_PORT
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# --------------
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# The port where the Card-Jitsu Snow server
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# is running. Usually fine to leave this as
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# default.
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#
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# MEDIA_LOCATION
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# -----------------
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# The URL at which clients can access your
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# Card-Jitsu Snow media server from. Should
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# be the same as WEB_VANILLA_MEDIA.
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#
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# APPLY_WINDOWMANAGER_OFFSET
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# --------------------------
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# If you have issues with the game being in a
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# weird position, try setting this to True.
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#
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# ENABLE_BETA
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# --------------------------
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# If you want to enable the beta features, set
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# this to True.
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#
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# ALLOW_FORCESTART_SNOW
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# ---------------------
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# Allows players to force-start a regular
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# match.
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#
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# ALLOW_FORCESTART_TUSK
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# ---------------------
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# Allows players to force-start a tusk
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# battle.
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#
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# MATCHMAKING_TIMEOUT
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# -------------------
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# The amount of time in seconds for a
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# force-start to happen.
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#
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# ENABLE_NINJA_AI
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# -------------------
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# If there aren't enough players in
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# the queue when MATCHMAKING_TIMEOUT is
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# reached, the remaining places will be
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# filled with bots.
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#
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##############################################
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SNOWFLAKE_HOST=$ipadd
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SNOWFLAKE_PORT=7002
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MEDIA_LOCATION=http://media.$hostname
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APPLY_WINDOWMANAGER_OFFSET=False
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ENABLE_BETA=False
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ALLOW_FORCESTART_SNOW=False
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ALLOW_FORCESTART_TUSK=True
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MATCHMAKING_TIMEOUT=30" > .env
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MATCHMAKING_TIMEOUT=30
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ENABLE_NINJA_AI=False" > .env
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echo "Done!"
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Reference in New Issue
Block a user