Fix changing brightness when effect is active (#1019)

This PR changes the behavior of `brightness` module if an effect is
active.
Currently, changing the brightness disables the effect when the
brightness is changed, this fixes that.
This will also improve the `set_effect` interface to use the current
brightness when an effect is activated.

* light_strip_effect: passing `bAdjusted` with the changed properties
changes the brightness.
* light_effect: the brightness is stored only in the rule, so we modify
it when adjusting the brightness. This is also done during the initial
effect activation.

---------

Co-authored-by: Steven B <51370195+sdb9696@users.noreply.github.com>
This commit is contained in:
Teemu R 2024-07-01 13:59:24 +02:00 committed by GitHub
parent 2687c71c4b
commit b31a2ede7f
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10 changed files with 321 additions and 21 deletions

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@ -112,6 +112,9 @@ class Module(ABC):
"LightTransition"
)
ReportMode: Final[ModuleName[smart.ReportMode]] = ModuleName("ReportMode")
SmartLightEffect: Final[ModuleName[smart.SmartLightEffect]] = ModuleName(
"LightEffect"
)
TemperatureSensor: Final[ModuleName[smart.TemperatureSensor]] = ModuleName(
"TemperatureSensor"
)

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@ -2,8 +2,33 @@
from __future__ import annotations
from abc import ABC, abstractmethod
from typing import cast
from ..interfaces.lighteffect import LightEffect as LightEffectInterface
class SmartLightEffect(LightEffectInterface, ABC):
"""Abstract interface for smart light effects.
This interface extends lighteffect interface to add brightness controls.
"""
@abstractmethod
async def set_brightness(self, brightness: int, *, transition: int | None = None):
"""Set effect brightness."""
@property
@abstractmethod
def brightness(self) -> int:
"""Return effect brightness."""
@property
@abstractmethod
def is_active(self) -> bool:
"""Return True if effect is active."""
EFFECT_AURORA = {
"custom": 0,
"id": "TapoStrip_1MClvV18i15Jq3bvJVf0eP",

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@ -1,5 +1,6 @@
"""Modules for SMART devices."""
from ..effects import SmartLightEffect
from .alarm import Alarm
from .autooff import AutoOff
from .batterysensor import BatterySensor
@ -54,4 +55,5 @@ __all__ = [
"WaterleakSensor",
"ContactSensor",
"FrostProtection",
"SmartLightEffect",
]

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@ -3,7 +3,7 @@
from __future__ import annotations
from ...feature import Feature
from ..smartmodule import SmartModule
from ..smartmodule import Module, SmartModule
BRIGHTNESS_MIN = 0
BRIGHTNESS_MAX = 100
@ -42,6 +42,12 @@ class Brightness(SmartModule):
@property
def brightness(self):
"""Return current brightness."""
# If the device supports effects and one is active, use its brightness
if (
light_effect := self._device.modules.get(Module.SmartLightEffect)
) is not None and light_effect.is_active:
return light_effect.brightness
return self.data["brightness"]
async def set_brightness(self, brightness: int, *, transition: int | None = None):
@ -59,6 +65,13 @@ class Brightness(SmartModule):
if brightness == 0:
return await self._device.turn_off()
# If the device supports effects and one is active, we adjust its brightness
if (
light_effect := self._device.modules.get(Module.SmartLightEffect)
) is not None and light_effect.is_active:
return await light_effect.set_brightness(brightness)
return await self.call("set_device_info", {"brightness": brightness})
async def _check_supported(self):

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@ -3,14 +3,16 @@
from __future__ import annotations
import base64
import binascii
import contextlib
import copy
from typing import Any
from ...interfaces.lighteffect import LightEffect as LightEffectInterface
from ..smartmodule import SmartModule
from ..effects import SmartLightEffect
from ..smartmodule import Module, SmartModule
class LightEffect(SmartModule, LightEffectInterface):
class LightEffect(SmartModule, SmartLightEffect):
"""Implementation of dynamic light effects."""
REQUIRED_COMPONENT = "light_effect"
@ -36,8 +38,11 @@ class LightEffect(SmartModule, LightEffectInterface):
# If the name has not been edited scene_name will be an empty string
effect["scene_name"] = self.AVAILABLE_BULB_EFFECTS[effect["id"]]
else:
# Otherwise it will be b64 encoded
effect["scene_name"] = base64.b64decode(effect["scene_name"]).decode()
# Otherwise it might be b64 encoded or raw string
with contextlib.suppress(binascii.Error):
effect["scene_name"] = base64.b64decode(
effect["scene_name"]
).decode()
self._effect_state_list = effects
self._effect_list = [self.LIGHT_EFFECTS_OFF]
@ -77,6 +82,8 @@ class LightEffect(SmartModule, LightEffectInterface):
) -> None:
"""Set an effect for the device.
Calling this will modify the brightness of the effect on the device.
The device doesn't store an active effect while not enabled so store locally.
"""
if effect != self.LIGHT_EFFECTS_OFF and effect not in self._scenes_names_to_id:
@ -90,7 +97,64 @@ class LightEffect(SmartModule, LightEffectInterface):
if enable:
effect_id = self._scenes_names_to_id[effect]
params["id"] = effect_id
return await self.call("set_dynamic_light_effect_rule_enable", params)
# We set the wanted brightness before activating the effect
brightness_module = self._device.modules[Module.Brightness]
brightness = (
brightness if brightness is not None else brightness_module.brightness
)
await self.set_brightness(brightness, effect_id=effect_id)
await self.call("set_dynamic_light_effect_rule_enable", params)
@property
def is_active(self) -> bool:
"""Return True if effect is active."""
return bool(self._device._info["dynamic_light_effect_enable"])
def _get_effect_data(self, effect_id: str | None = None) -> dict[str, Any]:
"""Return effect data for the *effect_id*.
If *effect_id* is None, return the data for active effect.
"""
if effect_id is None:
effect_id = self.data["current_rule_id"]
return self._effect_state_list[effect_id]
@property
def brightness(self) -> int:
"""Return effect brightness."""
first_color_status = self._get_effect_data()["color_status_list"][0]
brightness = first_color_status[0]
return brightness
async def set_brightness(
self,
brightness: int,
*,
transition: int | None = None,
effect_id: str | None = None,
):
"""Set effect brightness."""
new_effect = self._get_effect_data(effect_id=effect_id).copy()
def _replace_brightness(data, new_brightness):
"""Replace brightness.
The first element is the brightness, the rest are unknown.
[[33, 0, 0, 2700], [33, 321, 99, 0], [33, 196, 99, 0], .. ]
"""
return [new_brightness, data[1], data[2], data[3]]
new_color_status_list = [
_replace_brightness(state, brightness)
for state in new_effect["color_status_list"]
]
new_effect["color_status_list"] = new_color_status_list
return await self.call("edit_dynamic_light_effect_rule", new_effect)
async def set_custom_effect(
self,

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@ -4,15 +4,14 @@ from __future__ import annotations
from typing import TYPE_CHECKING
from ...interfaces.lighteffect import LightEffect as LightEffectInterface
from ..effects import EFFECT_MAPPING, EFFECT_NAMES
from ..smartmodule import SmartModule
from ..effects import EFFECT_MAPPING, EFFECT_NAMES, SmartLightEffect
from ..smartmodule import Module, SmartModule
if TYPE_CHECKING:
from ..smartdevice import SmartDevice
class LightStripEffect(SmartModule, LightEffectInterface):
class LightStripEffect(SmartModule, SmartLightEffect):
"""Implementation of dynamic light effects."""
REQUIRED_COMPONENT = "light_strip_lighting_effect"
@ -22,6 +21,7 @@ class LightStripEffect(SmartModule, LightEffectInterface):
effect_list = [self.LIGHT_EFFECTS_OFF]
effect_list.extend(EFFECT_NAMES)
self._effect_list = effect_list
self._effect_mapping = EFFECT_MAPPING
@property
def name(self) -> str:
@ -53,6 +53,28 @@ class LightStripEffect(SmartModule, LightEffectInterface):
return name
return self.LIGHT_EFFECTS_OFF
@property
def is_active(self) -> bool:
"""Return if effect is active."""
eff = self.data["lighting_effect"]
# softAP has enable=1, but brightness 0 which fails on tests
return bool(eff["enable"]) and eff["name"] in self._effect_list
@property
def brightness(self) -> int:
"""Return effect brightness."""
eff = self.data["lighting_effect"]
return eff["brightness"]
async def set_brightness(self, brightness: int, *, transition: int | None = None):
"""Set effect brightness."""
if brightness <= 0:
return await self.set_effect(self.LIGHT_EFFECTS_OFF)
# Need to pass bAdjusted to keep the existing effect running
eff = {"brightness": brightness, "bAdjusted": True}
return await self.set_custom_effect(eff)
@property
def effect_list(self) -> list[str]:
"""Return built-in effects list.
@ -81,16 +103,24 @@ class LightStripEffect(SmartModule, LightEffectInterface):
:param int brightness: The wanted brightness
:param int transition: The wanted transition time
"""
brightness_module = self._device.modules[Module.Brightness]
if effect == self.LIGHT_EFFECTS_OFF:
effect_dict = dict(self.data["lighting_effect"])
effect_dict["enable"] = 0
elif effect not in EFFECT_MAPPING:
state = self._device.modules[Module.Light].state
await self._device.modules[Module.Light].set_state(state)
return
if effect not in self._effect_mapping:
raise ValueError(f"The effect {effect} is not a built in effect.")
else:
effect_dict = EFFECT_MAPPING[effect]
effect_dict = self._effect_mapping[effect]
# Use explicitly given brightness
if brightness is not None:
effect_dict["brightness"] = brightness
# Fall back to brightness reported by the brightness module
elif brightness_module.brightness:
effect_dict["brightness"] = brightness_module.brightness
if transition is not None:
effect_dict["transition"] = transition

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@ -250,18 +250,31 @@ class FakeSmartTransport(BaseTransport):
info["get_dynamic_light_effect_rules"]["enable"] = params["enable"]
if params["enable"]:
info["get_device_info"]["dynamic_light_effect_id"] = params["id"]
info["get_dynamic_light_effect_rules"]["current_rule_id"] = params["enable"]
info["get_dynamic_light_effect_rules"]["current_rule_id"] = params["id"]
else:
if "dynamic_light_effect_id" in info["get_device_info"]:
del info["get_device_info"]["dynamic_light_effect_id"]
if "current_rule_id" in info["get_dynamic_light_effect_rules"]:
del info["get_dynamic_light_effect_rules"]["current_rule_id"]
def _set_edit_dynamic_light_effect_rule(self, info, params):
"""Edit dynamic light effect rule."""
rules = info["get_dynamic_light_effect_rules"]["rule_list"]
for rule in rules:
if rule["id"] == params["id"]:
rule.update(params)
return
raise Exception("Unable to find rule with id")
def _set_light_strip_effect(self, info, params):
"""Set or remove values as per the device behaviour."""
info["get_device_info"]["lighting_effect"]["enable"] = params["enable"]
info["get_device_info"]["lighting_effect"]["name"] = params["name"]
info["get_device_info"]["lighting_effect"]["id"] = params["id"]
# Brightness is not always available
if (brightness := params.get("brightness")) is not None:
info["get_device_info"]["lighting_effect"]["brightness"] = brightness
info["get_lighting_effect"] = copy.deepcopy(params)
def _set_led_info(self, info, params):
@ -365,6 +378,9 @@ class FakeSmartTransport(BaseTransport):
elif method == "set_dynamic_light_effect_rule_enable":
self._set_dynamic_light_effect(info, params)
return {"error_code": 0}
elif method == "edit_dynamic_light_effect_rule":
self._set_edit_dynamic_light_effect_rule(info, params)
return {"error_code": 0}
elif method == "set_lighting_effect":
self._set_light_strip_effect(info, params)
return {"error_code": 0}

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@ -39,3 +39,45 @@ async def test_light_effect(dev: Device, mocker: MockerFixture):
with pytest.raises(ValueError):
await light_effect.set_effect("foobar")
@light_effect
@pytest.mark.parametrize("effect_active", [True, False])
async def test_light_effect_brightness(
dev: Device, effect_active: bool, mocker: MockerFixture
):
"""Test that light module uses light_effect for brightness when active."""
light_module = dev.modules[Module.Light]
light_effect = dev.modules[Module.SmartLightEffect]
light_effect_set_brightness = mocker.spy(light_effect, "set_brightness")
mock_light_effect_call = mocker.patch.object(light_effect, "call")
brightness = dev.modules[Module.Brightness]
brightness_set_brightness = mocker.spy(brightness, "set_brightness")
mock_brightness_call = mocker.patch.object(brightness, "call")
mocker.patch.object(
type(light_effect),
"is_active",
new_callable=mocker.PropertyMock,
return_value=effect_active,
)
if effect_active: # Set the rule L1 active for testing
light_effect.data["current_rule_id"] = "L1"
await light_module.set_brightness(10)
if effect_active:
assert light_effect.is_active
assert light_effect.brightness == dev.brightness
light_effect_set_brightness.assert_called_with(10)
mock_light_effect_call.assert_called_with(
"edit_dynamic_light_effect_rule", mocker.ANY
)
else:
assert not light_effect.is_active
brightness_set_brightness.assert_called_with(10)
mock_brightness_call.assert_called_with("set_device_info", {"brightness": 10})

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@ -0,0 +1,101 @@
from __future__ import annotations
from itertools import chain
import pytest
from pytest_mock import MockerFixture
from kasa import Device, Feature, Module
from kasa.smart.modules import LightEffect, LightStripEffect
from kasa.tests.device_fixtures import parametrize
light_strip_effect = parametrize(
"has light strip effect",
component_filter="light_strip_lighting_effect",
protocol_filter={"SMART"},
)
@light_strip_effect
async def test_light_strip_effect(dev: Device, mocker: MockerFixture):
"""Test light strip effect."""
light_effect = dev.modules.get(Module.LightEffect)
assert isinstance(light_effect, LightStripEffect)
brightness = dev.modules[Module.Brightness]
feature = dev.features["light_effect"]
assert feature.type == Feature.Type.Choice
call = mocker.spy(light_effect, "call")
light = dev.modules[Module.Light]
light_call = mocker.spy(light, "call")
assert feature.choices == light_effect.effect_list
assert feature.choices
for effect in chain(reversed(feature.choices), feature.choices):
await light_effect.set_effect(effect)
if effect == LightEffect.LIGHT_EFFECTS_OFF:
light_call.assert_called()
continue
# Start with the current effect data
params = light_effect.data["lighting_effect"]
enable = effect != LightEffect.LIGHT_EFFECTS_OFF
params["enable"] = enable
if enable:
params = light_effect._effect_mapping[effect]
params["enable"] = enable
params["brightness"] = brightness.brightness # use the existing brightness
call.assert_called_with("set_lighting_effect", params)
await dev.update()
assert light_effect.effect == effect
assert feature.value == effect
with pytest.raises(ValueError):
await light_effect.set_effect("foobar")
@light_strip_effect
@pytest.mark.parametrize("effect_active", [True, False])
async def test_light_effect_brightness(
dev: Device, effect_active: bool, mocker: MockerFixture
):
"""Test that light module uses light_effect for brightness when active."""
light_module = dev.modules[Module.Light]
light_effect = dev.modules[Module.SmartLightEffect]
light_effect_set_brightness = mocker.spy(light_effect, "set_brightness")
mock_light_effect_call = mocker.patch.object(light_effect, "call")
brightness = dev.modules[Module.Brightness]
brightness_set_brightness = mocker.spy(brightness, "set_brightness")
mock_brightness_call = mocker.patch.object(brightness, "call")
mocker.patch.object(
type(light_effect),
"is_active",
new_callable=mocker.PropertyMock,
return_value=effect_active,
)
await light_module.set_brightness(10)
if effect_active:
assert light_effect.is_active
assert light_effect.brightness == dev.brightness
light_effect_set_brightness.assert_called_with(10)
mock_light_effect_call.assert_called_with(
"set_lighting_effect", {"brightness": 10, "bAdjusted": True}
)
else:
assert not light_effect.is_active
brightness_set_brightness.assert_called_with(10)
mock_brightness_call.assert_called_with("set_device_info", {"brightness": 10})

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@ -89,35 +89,39 @@ async def test_light_effect_module(dev: Device, mocker: MockerFixture):
assert light_effect_module.has_custom_effects is not None
await light_effect_module.set_effect("Off")
assert call.call_count == 1
call.assert_called()
await dev.update()
assert light_effect_module.effect == "Off"
assert feat.value == "Off"
call.reset_mock()
second_effect = effect_list[1]
await light_effect_module.set_effect(second_effect)
assert call.call_count == 2
call.assert_called()
await dev.update()
assert light_effect_module.effect == second_effect
assert feat.value == second_effect
call.reset_mock()
last_effect = effect_list[len(effect_list) - 1]
await light_effect_module.set_effect(last_effect)
assert call.call_count == 3
call.assert_called()
await dev.update()
assert light_effect_module.effect == last_effect
assert feat.value == last_effect
call.reset_mock()
# Test feature set
await feat.set_value(second_effect)
assert call.call_count == 4
call.assert_called()
await dev.update()
assert light_effect_module.effect == second_effect
assert feat.value == second_effect
call.reset_mock()
with pytest.raises(ValueError):
await light_effect_module.set_effect("foobar")
assert call.call_count == 4
call.assert_not_called()
@dimmable