2024-05-02 14:31:12 +00:00
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"""Module for light effects."""
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from __future__ import annotations
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import base64
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import copy
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2024-05-19 09:18:17 +00:00
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from typing import Any
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2024-05-02 14:31:12 +00:00
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2024-05-11 18:28:18 +00:00
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from ...interfaces.lighteffect import LightEffect as LightEffectInterface
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2024-05-02 14:31:12 +00:00
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from ..smartmodule import SmartModule
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2024-05-11 18:28:18 +00:00
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class LightEffect(SmartModule, LightEffectInterface):
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2024-05-02 14:31:12 +00:00
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"""Implementation of dynamic light effects."""
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REQUIRED_COMPONENT = "light_effect"
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QUERY_GETTER_NAME = "get_dynamic_light_effect_rules"
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AVAILABLE_BULB_EFFECTS = {
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"L1": "Party",
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"L2": "Relax",
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}
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2024-05-19 09:18:17 +00:00
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_effect: str
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_effect_state_list: dict[str, dict[str, Any]]
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_effect_list: list[str]
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_scenes_names_to_id: dict[str, str]
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2024-05-02 14:31:12 +00:00
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2024-05-19 09:18:17 +00:00
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def _post_update_hook(self) -> None:
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"""Update internal effect state."""
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2024-05-02 14:31:12 +00:00
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# Copy the effects so scene name updates do not update the underlying dict.
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effects = copy.deepcopy(
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{effect["id"]: effect for effect in self.data["rule_list"]}
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)
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for effect in effects.values():
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if not effect["scene_name"]:
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# If the name has not been edited scene_name will be an empty string
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effect["scene_name"] = self.AVAILABLE_BULB_EFFECTS[effect["id"]]
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else:
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# Otherwise it will be b64 encoded
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effect["scene_name"] = base64.b64decode(effect["scene_name"]).decode()
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self._effect_state_list = effects
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self._effect_list = [self.LIGHT_EFFECTS_OFF]
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self._effect_list.extend([effect["scene_name"] for effect in effects.values()])
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2024-05-02 14:31:12 +00:00
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self._scenes_names_to_id = {
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effect["scene_name"]: effect["id"] for effect in effects.values()
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}
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2024-05-19 09:18:17 +00:00
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# get_dynamic_light_effect_rules also has an enable property and current_rule_id
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# property that could be used here as an alternative
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if self._device._info["dynamic_light_effect_enable"]:
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self._effect = self._effect_state_list[
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self._device._info["dynamic_light_effect_id"]
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]["scene_name"]
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else:
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self._effect = self.LIGHT_EFFECTS_OFF
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@property
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def effect_list(self) -> list[str]:
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"""Return built-in effects list.
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Example:
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['Party', 'Relax', ...]
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"""
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return self._effect_list
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@property
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def effect(self) -> str:
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"""Return effect name."""
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return self._effect
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async def set_effect(
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self,
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effect: str,
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*,
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brightness: int | None = None,
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transition: int | None = None,
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) -> None:
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"""Set an effect for the device.
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The device doesn't store an active effect while not enabled so store locally.
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"""
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if effect != self.LIGHT_EFFECTS_OFF and effect not in self._scenes_names_to_id:
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raise ValueError(
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f"Cannot set light effect to {effect}, possible values "
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f"are: {self.LIGHT_EFFECTS_OFF} "
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f"{' '.join(self._scenes_names_to_id.keys())}"
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)
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enable = effect != self.LIGHT_EFFECTS_OFF
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params: dict[str, bool | str] = {"enable": enable}
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if enable:
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effect_id = self._scenes_names_to_id[effect]
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params["id"] = effect_id
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return await self.call("set_dynamic_light_effect_rule_enable", params)
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async def set_custom_effect(
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self,
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effect_dict: dict,
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) -> None:
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"""Set a custom effect on the device.
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:param str effect_dict: The custom effect dict to set
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"""
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raise NotImplementedError(
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"Device does not support setting custom effects. "
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"Use has_custom_effects to check for support."
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)
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@property
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def has_custom_effects(self) -> bool:
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"""Return True if the device supports setting custom effects."""
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return False
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def query(self) -> dict:
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"""Query to execute during the update cycle."""
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return {self.QUERY_GETTER_NAME: {"start_index": 0}}
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