python-kasa/kasa/smart/modules/lighteffect.py

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"""Module for light effects."""
from __future__ import annotations
import base64
import copy
from typing import Any
from ...interfaces.lighteffect import LightEffect as LightEffectInterface
from ..smartmodule import SmartModule
class LightEffect(SmartModule, LightEffectInterface):
"""Implementation of dynamic light effects."""
REQUIRED_COMPONENT = "light_effect"
QUERY_GETTER_NAME = "get_dynamic_light_effect_rules"
AVAILABLE_BULB_EFFECTS = {
"L1": "Party",
"L2": "Relax",
}
_effect: str
_effect_state_list: dict[str, dict[str, Any]]
_effect_list: list[str]
_scenes_names_to_id: dict[str, str]
def _post_update_hook(self) -> None:
"""Update internal effect state."""
# Copy the effects so scene name updates do not update the underlying dict.
effects = copy.deepcopy(
{effect["id"]: effect for effect in self.data["rule_list"]}
)
for effect in effects.values():
if not effect["scene_name"]:
# If the name has not been edited scene_name will be an empty string
effect["scene_name"] = self.AVAILABLE_BULB_EFFECTS[effect["id"]]
else:
# Otherwise it will be b64 encoded
effect["scene_name"] = base64.b64decode(effect["scene_name"]).decode()
self._effect_state_list = effects
self._effect_list = [self.LIGHT_EFFECTS_OFF]
self._effect_list.extend([effect["scene_name"] for effect in effects.values()])
self._scenes_names_to_id = {
effect["scene_name"]: effect["id"] for effect in effects.values()
}
# get_dynamic_light_effect_rules also has an enable property and current_rule_id
# property that could be used here as an alternative
if self._device._info["dynamic_light_effect_enable"]:
self._effect = self._effect_state_list[
self._device._info["dynamic_light_effect_id"]
]["scene_name"]
else:
self._effect = self.LIGHT_EFFECTS_OFF
@property
def effect_list(self) -> list[str]:
"""Return built-in effects list.
Example:
['Party', 'Relax', ...]
"""
return self._effect_list
@property
def effect(self) -> str:
"""Return effect name."""
return self._effect
async def set_effect(
self,
effect: str,
*,
brightness: int | None = None,
transition: int | None = None,
) -> None:
"""Set an effect for the device.
The device doesn't store an active effect while not enabled so store locally.
"""
if effect != self.LIGHT_EFFECTS_OFF and effect not in self._scenes_names_to_id:
raise ValueError(
f"Cannot set light effect to {effect}, possible values "
f"are: {self.LIGHT_EFFECTS_OFF} "
f"{' '.join(self._scenes_names_to_id.keys())}"
)
enable = effect != self.LIGHT_EFFECTS_OFF
params: dict[str, bool | str] = {"enable": enable}
if enable:
effect_id = self._scenes_names_to_id[effect]
params["id"] = effect_id
return await self.call("set_dynamic_light_effect_rule_enable", params)
async def set_custom_effect(
self,
effect_dict: dict,
) -> None:
"""Set a custom effect on the device.
:param str effect_dict: The custom effect dict to set
"""
raise NotImplementedError(
"Device does not support setting custom effects. "
"Use has_custom_effects to check for support."
)
@property
def has_custom_effects(self) -> bool:
"""Return True if the device supports setting custom effects."""
return False
def query(self) -> dict:
"""Query to execute during the update cycle."""
return {self.QUERY_GETTER_NAME: {"start_index": 0}}