2024-05-02 14:31:12 +00:00
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"""Module for light effects."""
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from __future__ import annotations
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import base64
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import copy
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from typing import TYPE_CHECKING, Any
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from ...feature import Feature
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from ..smartmodule import SmartModule
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if TYPE_CHECKING:
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from ..smartdevice import SmartDevice
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class LightEffectModule(SmartModule):
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"""Implementation of dynamic light effects."""
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REQUIRED_COMPONENT = "light_effect"
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QUERY_GETTER_NAME = "get_dynamic_light_effect_rules"
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AVAILABLE_BULB_EFFECTS = {
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"L1": "Party",
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"L2": "Relax",
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}
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LIGHT_EFFECTS_OFF = "Off"
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def __init__(self, device: SmartDevice, module: str):
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super().__init__(device, module)
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self._scenes_names_to_id: dict[str, str] = {}
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def _initialize_features(self):
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"""Initialize features."""
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device = self._device
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self._add_feature(
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Feature(
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device,
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2024-05-07 09:13:35 +00:00
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id="light_effect",
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name="Light effect",
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2024-05-02 14:31:12 +00:00
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container=self,
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attribute_getter="effect",
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attribute_setter="set_effect",
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category=Feature.Category.Config,
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type=Feature.Type.Choice,
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choices_getter="effect_list",
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)
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)
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def _initialize_effects(self) -> dict[str, dict[str, Any]]:
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"""Return built-in effects."""
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# Copy the effects so scene name updates do not update the underlying dict.
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effects = copy.deepcopy(
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{effect["id"]: effect for effect in self.data["rule_list"]}
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)
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for effect in effects.values():
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if not effect["scene_name"]:
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# If the name has not been edited scene_name will be an empty string
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effect["scene_name"] = self.AVAILABLE_BULB_EFFECTS[effect["id"]]
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else:
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# Otherwise it will be b64 encoded
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effect["scene_name"] = base64.b64decode(effect["scene_name"]).decode()
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self._scenes_names_to_id = {
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effect["scene_name"]: effect["id"] for effect in effects.values()
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}
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return effects
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@property
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def effect_list(self) -> list[str] | None:
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"""Return built-in effects list.
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Example:
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['Party', 'Relax', ...]
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"""
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effects = [self.LIGHT_EFFECTS_OFF]
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effects.extend(
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[effect["scene_name"] for effect in self._initialize_effects().values()]
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)
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return effects
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@property
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def effect(self) -> str:
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"""Return effect name."""
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# get_dynamic_light_effect_rules also has an enable property and current_rule_id
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# property that could be used here as an alternative
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if self._device._info["dynamic_light_effect_enable"]:
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return self._initialize_effects()[
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self._device._info["dynamic_light_effect_id"]
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]["scene_name"]
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return self.LIGHT_EFFECTS_OFF
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async def set_effect(
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self,
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effect: str,
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) -> None:
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"""Set an effect for the device.
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The device doesn't store an active effect while not enabled so store locally.
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"""
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if effect != self.LIGHT_EFFECTS_OFF and effect not in self._scenes_names_to_id:
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raise ValueError(
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f"Cannot set light effect to {effect}, possible values "
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f"are: {self.LIGHT_EFFECTS_OFF} "
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f"{' '.join(self._scenes_names_to_id.keys())}"
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)
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enable = effect != self.LIGHT_EFFECTS_OFF
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params: dict[str, bool | str] = {"enable": enable}
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if enable:
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effect_id = self._scenes_names_to_id[effect]
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params["id"] = effect_id
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return await self.call("set_dynamic_light_effect_rule_enable", params)
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def query(self) -> dict:
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"""Query to execute during the update cycle."""
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return {self.QUERY_GETTER_NAME: {"start_index": 0}}
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