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Check user is in a room before flushing their overdose key
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@ -47,7 +47,7 @@ async def handle_overdose_key(p, room: Room):
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@handlers.disconnected
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@handlers.player_attribute(joined_world=True)
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async def disconnect_overdose_key(p):
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if p.room.game:
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if p.room is not None and p.room.game:
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overdose_key = f'{p.id}.overdose'
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await p.server.redis.delete(overdose_key)
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