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Get player and mascot object string handlers with caching
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@ -1,26 +1,36 @@
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from houdini import handlers
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from houdini.handlers import XTPacket
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from houdini.data.penguin import Penguin
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from aiocache import cached
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def get_player_info_key(_, p, player_id):
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return 'player.info.{}'.format(player_id)
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def get_player_string_key(_, p, player_id):
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return 'player.{}'.format(player_id)
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@cached(alias='default', key_builder=get_player_info_key)
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async def get_player_info_by_id(p, player_id):
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if player_id in p.server.penguins_by_id:
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player = p.server.penguins_by_id[player_id]
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player_tuple = (player.data.nickname, player.data.id, player.data.nickname)
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def get_mascot_string_key(_, p, mascot_id):
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return 'mascot.{}'.format(mascot_id)
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@cached(alias='default', key_builder=get_player_string_key)
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async def get_player_string(p, penguin_id):
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if penguin_id in p.server.penguins_by_id:
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return await p.server.penguins_by_id[penguin_id].string
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else:
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player_tuple = await p.data.select('nickname', 'id', 'nickname').where(
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p.data.id == player_id).gino.first()
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player_data = await Penguin.get(penguin_id)
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string = await p.server.anonymous_penguin_string_compiler.compile(player_data)
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return string
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if player_tuple is not None:
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return "|".join(map(str, player_tuple))
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return str()
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@cached(alias='default', key_builder=get_mascot_string_key)
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async def get_mascot_string(p, mascot_id):
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if mascot_id in p.server.penguins_by_character_id:
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return await p.server.penguins_by_character_id[mascot_id].string
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else:
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player_data = await Penguin.query.where(Penguin.character == mascot_id).gino.first()
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string = await p.server.anonymous_penguin_string_compiler.compile(player_data)
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return string
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@handlers.handler(XTPacket('u', 'h'))
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@ -29,11 +39,16 @@ async def handle_heartbeat(p):
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await p.send_xt('h')
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@handlers.handler(XTPacket('u', 'pbi'))
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async def handle_get_player_info_by_id(p, penguin_id: int):
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await p.send_xt('pbi', await get_player_info_by_id(p, penguin_id))
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@handlers.handler(XTPacket('u', 'gp'))
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@handlers.cooldown(1)
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async def handle_get_player(p, penguin_id: int):
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await p.send_xt('gp', await get_player_string(p, penguin_id))
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@handlers.handler(XTPacket('u', 'gmo'), client=ClientType.Vanilla)
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@handlers.cooldown(1)
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async def handle_get_mascot(p, mascot_id: int):
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await p.send_xt('gmo', await get_mascot_string(p, mascot_id))
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@handlers.handler(XTPacket('u', 'sp'))
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async def handle_set_player_position(p, x: int, y: int):
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p.x, p.y = x, y
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