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Check buddy has joined the world before pushing presence to them
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@ -11,13 +11,15 @@ async def update_player_presence(p):
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for buddy_id in p.buddies.keys():
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if buddy_id in p.server.penguins_by_id:
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buddy = p.server.penguins_by_id[buddy_id]
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await p.send_xt('bon', buddy.id, p.server.config.id, buddy.room.id)
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await buddy.send_xt('bon', p.id, p.server.config.id, p.room.id)
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if buddy.joined_world:
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await p.send_xt('bon', buddy.id, p.server.config.id, buddy.room.id)
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await buddy.send_xt('bon', p.id, p.server.config.id, p.room.id)
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for character_id in p.character_buddies.keys():
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if character_id in p.server.penguins_by_character_id:
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character = p.server.penguins_by_character_id[character_id]
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await p.send_xt('caon', character_id, p.server.config.id, character.room.id)
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if character.joined_world:
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await p.send_xt('caon', character_id, p.server.config.id, character.room.id)
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if p.character is not None:
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for penguin in p.server.penguins_by_id.values():
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