Tidy up player settings handlers

This commit is contained in:
Ben 2019-06-21 01:36:05 +01:00
parent 0f574b8efd
commit cd34c3dbb7
2 changed files with 89 additions and 86 deletions

View File

@ -1,93 +1,67 @@
from houdini import handlers
from houdini.handlers import XTPacket
from houdini.converters import ItemConverter
from houdini.data.item import Item
# TODO: handle if the object item is None check better?
@handlers.handler(XTPacket('s', 'upc'))
@handlers.cooldown(1)
async def handle_send_update_player_colour(p, item: ItemConverter):
async def handle_send_update_player_colour(p, item: Item):
if item.id in p.data.inventory and item.is_color():
await p.data.update(color=item.id).apply()
await p.room.send_xt('upc', p.data.id, item.id)
await p.set_color(item)
@handlers.handler(XTPacket('s', 'uph'))
@handlers.cooldown(1)
async def handle_send_update_player_head(p, item: ItemConverter):
if item is not None and item.id in p.data.inventory and item.is_head():
await p.data.update(head=item.id).apply()
await p.room.send_xt('uph', p.data.id, item.id)
else:
await p.data.update(head=None).apply()
await p.room.send_xt('uph', p.data.id, 0)
async def handle_send_update_player_head(p, item: Item):
if item is None or (item.id in p.data.inventory and item.is_head()):
await p.set_head(item)
@handlers.handler(XTPacket('s', 'upf'))
@handlers.cooldown(1)
async def handle_send_update_player_face(p, item: ItemConverter):
if item is not None and item.id in p.data.inventory and item.is_face():
await p.data.update(face=item.id).apply()
await p.room.send_xt('upf', p.data.id, item.id)
else:
await p.data.update(face=None).apply()
await p.room.send_xt('upf', p.data.id, 0)
async def handle_send_update_player_face(p, item: Item):
if item is None or (item.id in p.data.inventory and item.is_face()):
await p.set_face(item)
@handlers.handler(XTPacket('s', 'upn'))
@handlers.cooldown(1)
async def handle_send_update_player_neck(p, item: ItemConverter):
if item is not None and item.id in p.data.inventory and item.is_neck():
await p.data.update(neck=item.id).apply()
await p.room.send_xt('upn', p.data.id, item.id)
else:
await p.data.update(neck=None).apply()
await p.room.send_xt('upn', p.data.id, 0)
async def handle_send_update_player_neck(p, item: Item):
if item is None or (item.id in p.data.inventory and item.is_neck()):
await p.set_neck(item)
@handlers.handler(XTPacket('s', 'upb'))
@handlers.cooldown(1)
async def handle_send_update_player_body(p, item: ItemConverter):
if item is not None and item.id in p.data.inventory and item.is_body():
await p.data.update(body=item.id).apply()
await p.room.send_xt('upb', p.data.id, item.id)
else:
await p.data.update(body=None).apply()
await p.room.send_xt('upb', p.data.id, 0)
async def handle_send_update_player_body(p, item: Item):
if item is None or (item.id in p.data.inventory and item.is_body()):
await p.set_body(item)
@handlers.handler(XTPacket('s', 'upa'))
@handlers.cooldown(1)
async def handle_send_update_player_hand(p, item: ItemConverter):
if item is not None and item.id in p.data.inventory and item.is_hand():
await p.data.update(hand=item.id).apply()
await p.room.send_xt('upa', p.data.id, item.id)
else:
await p.data.update(hand=None).apply()
await p.room.send_xt('upa', p.data.id, 0)
async def handle_send_update_player_hand(p, item: Item):
if item is None or (item.id in p.data.inventory and item.is_hand()):
await p.set_hand(item)
@handlers.handler(XTPacket('s', 'upe'))
@handlers.cooldown(1)
async def handle_send_update_player_feet(p, item: ItemConverter):
if item is not None and item.id in p.data.inventory and item.is_feet():
await p.data.update(feet=item.id).apply()
await p.room.send_xt('upe', p.data.id, item.id)
else:
await p.data.update(feet=None).apply()
await p.room.send_xt('upe', p.data.id, 0)
async def handle_send_update_player_feet(p, item: Item):
if item is None or (item.id in p.data.inventory and item.is_feet()):
await p.set_feet(item)
@handlers.handler(XTPacket('s', 'upl'))
@handlers.cooldown(1)
async def handle_send_update_player_flag(p, item: ItemConverter):
if item is not None and item.id in p.data.inventory and item.is_flag():
await p.data.update(flag=item.id).apply()
await p.room.send_xt('upl', p.data.id, item.id)
else:
await p.data.update(flag=None).apply()
await p.room.send_xt('upl', p.data.id, 0)
async def handle_send_update_player_flag(p, item: Item):
if item is None or (item.id in p.data.inventory and item.is_flag()):
await p.set_flag(item)
@handlers.handler(XTPacket('s', 'upp'))
@handlers.cooldown(1)
async def handle_send_update_player_photo(p, item: ItemConverter):
if item is not None and item.id in p.data.inventory and item.is_photo():
await p.data.update(photo=item.id).apply()
await p.room.send_xt('upp', p.data.id, item.id)
else:
await p.data.update(photo=None).apply()
await p.room.send_xt('upp', p.data.id, 0)
async def handle_send_update_player_photo(p, item: Item):
if item is None or (item.id in p.data.inventory and item.is_photo()):
await p.set_photo(item)

View File

@ -183,63 +183,92 @@ class Penguin(Spheniscidae):
return True
async def _client_connected(self):
await super()._client_connected()
async def set_color(self, item):
await self.data.update(color=item.id).apply()
await self.room.send_xt('upc', self.data.id, item.id)
self.logger.info('{} updated their color to \'{}\' '.format(
self.data.username, item.name))
async def update_color(self, item):
item_id = None if item is None else item.id
await self.data.update(color=item_id).apply()
await self.room.send_xt('upc', self.data.id, item_id or 0)
self.logger.info('{} updated their color to \'{}\' '.format(self.data.username, item_id or 0))
async def update_head(self, item):
async def set_head(self, item):
item_id = None if item is None else item.id
await self.data.update(head=item_id).apply()
await self.room.send_xt('uph', self.data.id, item_id or 0)
self.logger.info('{} updated their head to \'{}\' '.format(self.data.username, item_id or 0))
async def update_face(self, item):
self.logger.info('{} updated their head item to \'{}\' '.format(
self.data.username, item.name) if item else
'{} removed their head item'.format(
self.data.username))
async def set_face(self, item):
item_id = None if item is None else item.id
await self.data.update(face=item_id).apply()
await self.room.send_xt('upf', self.data.id, item_id or 0)
self.logger.info('{} updated their face to \'{}\' '.format(self.data.username, item_id or 0))
async def update_neck(self, item):
self.logger.info('{} updated their face item to \'{}\' '.format(
self.data.username, item.name) if item else
'{} removed their face item'.format(
self.data.username))
async def set_neck(self, item):
item_id = None if item is None else item.id
await self.data.update(neck=item_id).apply()
await self.room.send_xt('upn', self.data.id, item_id or 0)
self.logger.info('{} updated their neck to \'{}\' '.format(self.data.username, item_id or 0))
async def update_body(self, item):
self.logger.info('{} updated their neck item to \'{}\' '.format(
self.data.username, item.name) if item else
'{} removed their neck item'.format(
self.data.username))
async def set_body(self, item):
item_id = None if item is None else item.id
await self.data.update(body=item_id).apply()
await self.room.send_xt('upb', self.data.id, item_id or 0)
self.logger.info('{} updated their body to \'{}\' '.format(self.data.username, item_id or 0))
async def update_hand(self, item):
self.logger.info('{} updated their body item to \'{}\' '.format(
self.data.username, item.name) if item else
'{} removed their body item'.format(
self.data.username))
async def set_hand(self, item):
item_id = None if item is None else item.id
await self.data.update(hand=item_id).apply()
await self.room.send_xt('upa', self.data.id, item_id or 0)
self.logger.info('{} updated their hand to \'{}\' '.format(self.data.username, item_id or 0))
async def update_feet(self, item):
self.logger.info('{} updated their hand item to \'{}\' '.format(
self.data.username, item.name) if item else
'{} removed their hand item'.format(
self.data.username))
async def set_feet(self, item):
item_id = None if item is None else item.id
await self.data.update(feet=item_id).apply()
await self.room.send_xt('upe', self.data.id, item_id or 0)
self.logger.info('{} updated their feet to \'{}\' '.format(self.data.username, item_id or 0))
async def update_flag(self, item):
self.logger.info('{} updated their feet item to \'{}\' '.format(
self.data.username, item.name) if item else
'{} removed their feet item'.format(
self.data.username))
async def set_flag(self, item):
item_id = None if item is None else item.id
await self.data.update(flag=item_id).apply()
await self.room.send_xt('upl', self.data.id, item_id or 0)
self.logger.info('{} updated their flag to \'{}\' '.format(self.data.username, item_id or 0))
async def update_photo(self, item):
self.logger.info('{} updated their flag item to \'{}\' '.format(
self.data.username, item.name) if item else
'{} removed their flag item'.format(
self.data.username))
async def set_photo(self, item):
item_id = None if item is None else item.id
await self.data.update(photo=item_id).apply()
await self.room.send_xt('upp', self.data.id, item_id or 0)
self.logger.info('{} updated their photo to \'{}\' '.format(self.data.username, item_id or 0))
self.logger.info('{} updated their background to \'{}\' '.format(
self.data.username, item.name) if item else
'{} removed their background item'.format(
self.data.username))
def __repr__(self):
if self.data is not None: