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Tidy up player settings handlers
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parent
0f574b8efd
commit
cd34c3dbb7
@ -1,93 +1,67 @@
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from houdini import handlers
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from houdini.handlers import XTPacket
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from houdini.converters import ItemConverter
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from houdini.data.item import Item
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# TODO: handle if the object item is None check better?
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@handlers.handler(XTPacket('s', 'upc'))
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@handlers.cooldown(1)
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async def handle_send_update_player_colour(p, item: ItemConverter):
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async def handle_send_update_player_colour(p, item: Item):
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if item.id in p.data.inventory and item.is_color():
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await p.data.update(color=item.id).apply()
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await p.room.send_xt('upc', p.data.id, item.id)
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await p.set_color(item)
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@handlers.handler(XTPacket('s', 'uph'))
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@handlers.cooldown(1)
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async def handle_send_update_player_head(p, item: ItemConverter):
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if item is not None and item.id in p.data.inventory and item.is_head():
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await p.data.update(head=item.id).apply()
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await p.room.send_xt('uph', p.data.id, item.id)
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else:
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await p.data.update(head=None).apply()
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await p.room.send_xt('uph', p.data.id, 0)
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async def handle_send_update_player_head(p, item: Item):
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if item is None or (item.id in p.data.inventory and item.is_head()):
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await p.set_head(item)
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@handlers.handler(XTPacket('s', 'upf'))
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@handlers.cooldown(1)
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async def handle_send_update_player_face(p, item: ItemConverter):
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if item is not None and item.id in p.data.inventory and item.is_face():
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await p.data.update(face=item.id).apply()
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await p.room.send_xt('upf', p.data.id, item.id)
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else:
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await p.data.update(face=None).apply()
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await p.room.send_xt('upf', p.data.id, 0)
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async def handle_send_update_player_face(p, item: Item):
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if item is None or (item.id in p.data.inventory and item.is_face()):
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await p.set_face(item)
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@handlers.handler(XTPacket('s', 'upn'))
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@handlers.cooldown(1)
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async def handle_send_update_player_neck(p, item: ItemConverter):
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if item is not None and item.id in p.data.inventory and item.is_neck():
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await p.data.update(neck=item.id).apply()
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await p.room.send_xt('upn', p.data.id, item.id)
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else:
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await p.data.update(neck=None).apply()
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await p.room.send_xt('upn', p.data.id, 0)
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async def handle_send_update_player_neck(p, item: Item):
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if item is None or (item.id in p.data.inventory and item.is_neck()):
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await p.set_neck(item)
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@handlers.handler(XTPacket('s', 'upb'))
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@handlers.cooldown(1)
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async def handle_send_update_player_body(p, item: ItemConverter):
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if item is not None and item.id in p.data.inventory and item.is_body():
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await p.data.update(body=item.id).apply()
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await p.room.send_xt('upb', p.data.id, item.id)
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else:
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await p.data.update(body=None).apply()
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await p.room.send_xt('upb', p.data.id, 0)
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async def handle_send_update_player_body(p, item: Item):
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if item is None or (item.id in p.data.inventory and item.is_body()):
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await p.set_body(item)
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@handlers.handler(XTPacket('s', 'upa'))
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@handlers.cooldown(1)
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async def handle_send_update_player_hand(p, item: ItemConverter):
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if item is not None and item.id in p.data.inventory and item.is_hand():
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await p.data.update(hand=item.id).apply()
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await p.room.send_xt('upa', p.data.id, item.id)
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else:
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await p.data.update(hand=None).apply()
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await p.room.send_xt('upa', p.data.id, 0)
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async def handle_send_update_player_hand(p, item: Item):
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if item is None or (item.id in p.data.inventory and item.is_hand()):
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await p.set_hand(item)
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@handlers.handler(XTPacket('s', 'upe'))
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@handlers.cooldown(1)
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async def handle_send_update_player_feet(p, item: ItemConverter):
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if item is not None and item.id in p.data.inventory and item.is_feet():
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await p.data.update(feet=item.id).apply()
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await p.room.send_xt('upe', p.data.id, item.id)
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else:
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await p.data.update(feet=None).apply()
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await p.room.send_xt('upe', p.data.id, 0)
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async def handle_send_update_player_feet(p, item: Item):
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if item is None or (item.id in p.data.inventory and item.is_feet()):
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await p.set_feet(item)
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@handlers.handler(XTPacket('s', 'upl'))
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@handlers.cooldown(1)
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async def handle_send_update_player_flag(p, item: ItemConverter):
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if item is not None and item.id in p.data.inventory and item.is_flag():
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await p.data.update(flag=item.id).apply()
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await p.room.send_xt('upl', p.data.id, item.id)
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else:
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await p.data.update(flag=None).apply()
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await p.room.send_xt('upl', p.data.id, 0)
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async def handle_send_update_player_flag(p, item: Item):
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if item is None or (item.id in p.data.inventory and item.is_flag()):
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await p.set_flag(item)
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@handlers.handler(XTPacket('s', 'upp'))
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@handlers.cooldown(1)
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async def handle_send_update_player_photo(p, item: ItemConverter):
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if item is not None and item.id in p.data.inventory and item.is_photo():
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await p.data.update(photo=item.id).apply()
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await p.room.send_xt('upp', p.data.id, item.id)
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else:
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await p.data.update(photo=None).apply()
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await p.room.send_xt('upp', p.data.id, 0)
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async def handle_send_update_player_photo(p, item: Item):
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if item is None or (item.id in p.data.inventory and item.is_photo()):
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await p.set_photo(item)
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@ -183,63 +183,92 @@ class Penguin(Spheniscidae):
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return True
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async def _client_connected(self):
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await super()._client_connected()
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async def update_color(self, item):
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item_id = None if item is None else item.id
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await self.data.update(color=item_id).apply()
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await self.room.send_xt('upc', self.data.id, item_id or 0)
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self.logger.info('{} updated their color to \'{}\' '.format(self.data.username, item_id or 0))
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async def set_color(self, item):
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await self.data.update(color=item.id).apply()
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await self.room.send_xt('upc', self.data.id, item.id)
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self.logger.info('{} updated their color to \'{}\' '.format(
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self.data.username, item.name))
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async def update_head(self, item):
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async def set_head(self, item):
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item_id = None if item is None else item.id
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await self.data.update(head=item_id).apply()
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await self.room.send_xt('uph', self.data.id, item_id or 0)
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self.logger.info('{} updated their head to \'{}\' '.format(self.data.username, item_id or 0))
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async def update_face(self, item):
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self.logger.info('{} updated their head item to \'{}\' '.format(
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self.data.username, item.name) if item else
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'{} removed their head item'.format(
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self.data.username))
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async def set_face(self, item):
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item_id = None if item is None else item.id
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await self.data.update(face=item_id).apply()
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await self.room.send_xt('upf', self.data.id, item_id or 0)
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self.logger.info('{} updated their face to \'{}\' '.format(self.data.username, item_id or 0))
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async def update_neck(self, item):
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self.logger.info('{} updated their face item to \'{}\' '.format(
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self.data.username, item.name) if item else
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'{} removed their face item'.format(
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self.data.username))
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async def set_neck(self, item):
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item_id = None if item is None else item.id
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await self.data.update(neck=item_id).apply()
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await self.room.send_xt('upn', self.data.id, item_id or 0)
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self.logger.info('{} updated their neck to \'{}\' '.format(self.data.username, item_id or 0))
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async def update_body(self, item):
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self.logger.info('{} updated their neck item to \'{}\' '.format(
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self.data.username, item.name) if item else
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'{} removed their neck item'.format(
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self.data.username))
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async def set_body(self, item):
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item_id = None if item is None else item.id
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await self.data.update(body=item_id).apply()
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await self.room.send_xt('upb', self.data.id, item_id or 0)
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self.logger.info('{} updated their body to \'{}\' '.format(self.data.username, item_id or 0))
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async def update_hand(self, item):
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self.logger.info('{} updated their body item to \'{}\' '.format(
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self.data.username, item.name) if item else
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'{} removed their body item'.format(
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self.data.username))
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async def set_hand(self, item):
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item_id = None if item is None else item.id
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await self.data.update(hand=item_id).apply()
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await self.room.send_xt('upa', self.data.id, item_id or 0)
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self.logger.info('{} updated their hand to \'{}\' '.format(self.data.username, item_id or 0))
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async def update_feet(self, item):
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self.logger.info('{} updated their hand item to \'{}\' '.format(
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self.data.username, item.name) if item else
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'{} removed their hand item'.format(
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self.data.username))
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async def set_feet(self, item):
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item_id = None if item is None else item.id
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await self.data.update(feet=item_id).apply()
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await self.room.send_xt('upe', self.data.id, item_id or 0)
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self.logger.info('{} updated their feet to \'{}\' '.format(self.data.username, item_id or 0))
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async def update_flag(self, item):
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self.logger.info('{} updated their feet item to \'{}\' '.format(
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self.data.username, item.name) if item else
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'{} removed their feet item'.format(
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self.data.username))
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async def set_flag(self, item):
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item_id = None if item is None else item.id
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await self.data.update(flag=item_id).apply()
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await self.room.send_xt('upl', self.data.id, item_id or 0)
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self.logger.info('{} updated their flag to \'{}\' '.format(self.data.username, item_id or 0))
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async def update_photo(self, item):
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self.logger.info('{} updated their flag item to \'{}\' '.format(
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self.data.username, item.name) if item else
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'{} removed their flag item'.format(
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self.data.username))
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async def set_photo(self, item):
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item_id = None if item is None else item.id
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await self.data.update(photo=item_id).apply()
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await self.room.send_xt('upp', self.data.id, item_id or 0)
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self.logger.info('{} updated their photo to \'{}\' '.format(self.data.username, item_id or 0))
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self.logger.info('{} updated their background to \'{}\' '.format(
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self.data.username, item.name) if item else
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'{} removed their background item'.format(
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self.data.username))
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def __repr__(self):
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if self.data is not None:
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