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Room data models
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36
Houdini/Data/Room.py
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36
Houdini/Data/Room.py
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from Houdini.Data import db
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class Room(db.Model):
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__tablename__ = 'room'
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ID = db.Column(db.Integer, primary_key=True)
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InternalID = db.Column(db.Integer, nullable=False, unique=True,
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server_default=db.text("nextval('\"room_InternalID_seq\"'::regclass)"))
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Name = db.Column(db.String(50), nullable=False)
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Member = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
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MaxUsers = db.Column(db.SmallInteger, nullable=False, server_default=db.text("80"))
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RequiredItem = db.Column(db.ForeignKey('item.ID', ondelete='CASCADE', onupdate='CASCADE'))
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Game = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
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Blackhole = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
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Spawn = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
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StampGroup = db.Column(db.ForeignKey('stamp_group.ID', ondelete='CASCADE', onupdate='CASCADE'))
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class RoomTable(db.Model):
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__tablename__ = 'room_table'
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ID = db.Column(db.Integer, primary_key=True, nullable=False)
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RoomID = db.Column(db.ForeignKey('room.ID', ondelete='CASCADE', onupdate='CASCADE'), primary_key=True,
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nullable=False)
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Game = db.Column(db.String(20), nullable=False)
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class RoomWaddle(db.Model):
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__tablename__ = 'room_waddle'
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ID = db.Column(db.Integer, primary_key=True, nullable=False)
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RoomID = db.Column(db.ForeignKey('room.ID', ondelete='CASCADE', onupdate='CASCADE'), primary_key=True,
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nullable=False)
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Seats = db.Column(db.SmallInteger, nullable=False, server_default=db.text("2"))
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Game = db.Column(db.String(20), nullable=False)
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