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New player quest handlers
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197
houdini/handlers/play/experience.py
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197
houdini/handlers/play/experience.py
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from houdini import handlers
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from houdini.handlers import XTPacket
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from houdini.handlers.play.navigation import handle_join_server, handle_join_room
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from houdini.data import db
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from houdini.data.quest import Quest, QuestAwardItem, QuestAwardFurniture, QuestAwardPuffleItem, QuestTask
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from houdini.data.quest import PenguinQuestTask
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import ujson
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async def get_player_quest_status(p):
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query = Quest.load(tasks=QuestTask,
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items=QuestAwardItem,
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furniture=QuestAwardFurniture,
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pet=QuestAwardPuffleItem,
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complete=PenguinQuestTask.on((PenguinQuestTask.penguin_id == p.data.id) &
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(QuestTask.id == PenguinQuestTask.task_id))).gino
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def has_award(quest):
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for award in quest.items:
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if award.item_id not in p.data.inventory:
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return False
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for award in quest.furniture:
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if award.furniture_id not in p.data.furniture:
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return False
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for award in quest.pet:
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if award.puffle_item_id not in p.data.puffle_items:
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return False
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return True
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def encode_quest(quest):
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tasks_complete = [task.id in quest.complete for task in quest.tasks]
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quest_status = 'prize claimed' if has_award(quest) else 'complete' if all(tasks_complete) else 'available' \
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if quest.in_progress else 'not available'
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return {
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'id': quest.id,
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'status': quest_status,
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'tasks': tasks_complete
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}
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async with db.transaction():
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player_quest_status = {
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'quests': [encode_quest(quest) async for quest in query.iterate()]
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}
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return ujson.dumps(player_quest_status)
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AwardTypes = {
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QuestAwardItem: ('item_id', 'penguinItem'),
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QuestAwardFurniture: ('furniture_id', 'furnitureItem'),
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QuestAwardPuffleItem: ('puffle_item_id', 'puffleItem')
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}
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async def get_quest_settings(p):
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query = Quest.load(items=QuestAwardItem,
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furniture=QuestAwardFurniture,
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pet=QuestAwardPuffleItem,
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tasks=QuestTask).gino
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def encode_award(award):
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award_id, award_type = AwardTypes[type(award)]
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return {
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'id': getattr(award, award_id),
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'type': award_type,
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'n': award.quantity if hasattr(award, 'quantity') else 1
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}
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def encode_task(task):
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return {
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'type': 'room' if task.room_id is not None else '',
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'description': task.description,
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'data': task.room_id if task.room_id is not None else task.data
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}
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async with db.transaction():
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quest_settings = {
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'ver': 1, 'spawnRoomId': p.room.id,
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'quests': [
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{
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'id': quest.id,
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'name': quest.name,
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'awards': [encode_award(award) for award in quest.awards],
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'tasks': [encode_task(task) for task in quest.tasks]
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} async for quest in query.iterate()
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]}
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return ujson.dumps(quest_settings)
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async def init_all_quests(p):
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query = Quest.load(tasks=QuestTask,
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complete=PenguinQuestTask.on((PenguinQuestTask.penguin_id == p.data.id) &
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(QuestTask.id == PenguinQuestTask.task_id))).gino
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async with db.transaction():
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async for quest in query.iterate():
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for task in quest.tasks:
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if task.id not in quest.in_progress.union(quest.complete):
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await PenguinQuestTask.create(task_id=task.id, penguin_id=p.data.id)
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await load_active_quests(p)
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async def load_active_quests(p):
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p.active_quests = await Quest.load(tasks=QuestTask,
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items=QuestAwardItem,
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furniture=QuestAwardFurniture,
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pet=QuestAwardPuffleItem,
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complete=PenguinQuestTask.on((PenguinQuestTask.penguin_id == p.data.id) &
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(PenguinQuestTask.task_id == QuestTask.id) &
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(PenguinQuestTask.complete == False))).gino.all()
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@handlers.handler(XTPacket('j', 'js'), after=handle_join_server)
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@handlers.allow_once
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async def handle_quest_join_server(p):
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await load_active_quests(p)
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await p.send_xt('nxquestsettings', await get_quest_settings(p))
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await p.send_xt('nxquestdata', await get_player_quest_status(p))
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@handlers.handler(XTPacket('j', 'jr'), after=handle_join_room)
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async def handle_quest_join_room(p):
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if p.active_quests is not None:
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for quest in p.active_quests:
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for task in quest.tasks:
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if task.id in quest.in_progress and task.room_id == p.room.id:
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await PenguinQuestTask.update.values(complete=True)\
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.where((PenguinQuestTask.task_id == task.id) &
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(PenguinQuestTask.penguin_id == p.data.id)).gino.status()
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p.active_quests.remove(quest)
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return await p.send_xt('nxquestdata', await get_player_quest_status(p))
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@handlers.handler(XTPacket('nx', 'nxquestaward'))
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async def handle_quest_award(p, quest_id: int):
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quest = await Quest.load(items=QuestAwardItem,
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furniture=QuestAwardFurniture,
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pet=QuestAwardPuffleItem).where(Quest.id == quest_id).gino.first()
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for award in quest.items:
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await p.add_inventory(p.server.items[award.item_id])
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for award in quest.furniture:
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await p.add_furniture(p.server.furniture[award.furniture_id])
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for award in quest.pet:
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await p.add_puffle_item(p.server.puffle_items[award.puffle_item_id])
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await p.send_xt('nxquestdata', await get_player_quest_status(p))
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@handlers.handler(XTPacket('nx', 'nxquestactivate'))
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@handlers.allow_once
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async def handle_quest_activate(p):
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await init_all_quests(p)
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await p.send_xt('nxquestdata', await get_player_quest_status(p))
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@handlers.handler(XTPacket('nx', 'gas'))
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@handlers.allow_once
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async def handle_get_action_status(p):
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await p.send_xt('gas', int(p.data.special_dance), int(p.data.special_wave),
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int(p.data.special_snowball))
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@handlers.handler(XTPacket('nx', 'mcs'))
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async def handle_map_category_setting(p, map_category: int):
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if 0 <= map_category <= 4:
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await p.data.update(map_category=map_category).apply()
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@handlers.handler(XTPacket('nx', 'pcos'))
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@handlers.allow_once
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@handlers.player_data_attribute(opened_playercard=False)
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async def handle_playercard_opened_setting(p):
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await p.data.update(opened_playercard=True).apply()
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@handlers.handler(XTPacket('nx', 'swave'))
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@handlers.allow_once
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@handlers.player_data_attribute(special_wave=False)
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async def handle_special_wave(p):
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await p.data.update(special_wave=True).apply()
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@handlers.handler(XTPacket('nx', 'sdance'))
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@handlers.allow_once
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@handlers.player_data_attribute(special_dance=False)
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async def handle_special_dance(p):
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await p.data.update(special_dance=True).apply()
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@handlers.handler(XTPacket('nx', 'ssnowball'))
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@handlers.allow_once
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@handlers.player_data_attribute(special_snowball=False)
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async def handle_special_snowball(p):
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await p.data.update(special_snowball=True).apply()
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@ -7,7 +7,7 @@ class Penguin(Spheniscidae):
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__slots__ = ['x', 'y', 'frame', 'room', 'waddle', 'table', 'data',
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__slots__ = ['x', 'y', 'frame', 'room', 'waddle', 'table', 'data',
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'login_key', 'member', 'membership_days', 'avatar',
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'login_key', 'member', 'membership_days', 'avatar',
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'walking_puffle', 'permissions', 'age']
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'walking_puffle', 'permissions', 'active_quests']
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def __init__(self, *args):
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def __init__(self, *args):
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super().__init__(*args)
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super().__init__(*args)
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self.walking_puffle = None
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self.walking_puffle = None
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self.active_quests = None
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@property
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@property
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def party_state(self):
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def party_state(self):
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return str()
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return str()
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