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Card Jitsu Water Initial Version
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parent
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@ -1,15 +1,691 @@
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from houdini import IWaddle
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# Created by Allinol, Dote & DiamondFire.
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from houdini import IWaddle, handlers
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from houdini.data.ninja import Card
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from houdini.handlers import XTPacket
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from houdini.handlers.games.ninja.card import ninja_stamps_earned
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from houdini.penguin import penguin
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from dataclasses import dataclass, field
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from typing import List, Union
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from random import choice, shuffle, sample, randint
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from collections import deque
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from concurrent.futures import ProcessPoolExecutor
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import asyncio
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import numpy as np
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import math
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executor = ProcessPoolExecutor()
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class WaterCard:
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__slots__ = ("id", "card", "index", "element", "value")
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def __init__(self, card, index):
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self.card = card
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print(card)
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self.id = self.card.id
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self.element = self.card.element
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self.value = self.card.value
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self.index = index
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def __str__(self):
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return f"{self.id}-{self.index}"
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class Cells:
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__slots__ = ("id", "type", "value", "penguin")
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def __init__(self, cell_id, _type, value):
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self.id = cell_id
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self.type = _type if value != 0 else 3
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self.value = min(value, 20) if self.type != 3 else 0
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self.penguin = None
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def penguin_jump(self, ninja):
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self.type = 3
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self.penguin = ninja
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ninja.cell = self
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def update_value(self, dv):
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self.value = max(0, min(self.value + dv, 20))
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if self.value == 0:
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self.type = 3
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def can_jump(self):
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return self.type != 4 and self.penguin is None
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def __str__(self):
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return f"{self.id}-{self.type}-{self.value}"
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@dataclass
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class Rows:
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n_col: int
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index: int
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empty: bool = False
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cells: List[Cells] = field(default_factory=list)
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def __post_init__(self):
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self.cell_generator()
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def __getitem__(self, i):
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return self.cells[i]
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def cell_generator(self):
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self.cells = [Cells(
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cell_id = int("{}{}".format(self.index, i)),
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_type = randint(0, 2) if not self.empty else 3,
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value = randint(1, 20/2)) for i in range(self.n_col)]
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def __str__(self):
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return ",".join(map(str, self.cells))
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@dataclass
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class WaterNinja:
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penguin: penguin
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ready: bool
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seat_id: int
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cell: Union[Cells, None]
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deck: List[Card] = field(default_factory=list)
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chosen: Union[Card, None] = None
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cards: dict = field(default_factory=dict)
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slipped: int = 0
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jumps: int = 0
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position: int = 0
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winner: bool = False
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joined: bool = False
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def __hash__(self):
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return self.penguin
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class CardJitsuWaterLogic(IWaddle):
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room_id = 995
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rule_set = {'f' : 1, 'w' : 2, 's' : 3}
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timer_task = None
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started = False
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Sensei = False
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card_amount = 7
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AVAILABLE_CARDS = {*range(1,114), *range(201, 261), *range(301, 428), *range(501, 596)}
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ItemAwards = [6026, 4121, 2025, 1087, 3032]
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StampAwards = {2: 278, 4: 282}
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def __init__(self, waddle):
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super().__init__(waddle)
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self.timer = 60
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self.in_battle = False
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self.rows = 0
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self.columns = 5 if len(waddle.penguins) <= 2 else 7
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self.ninjas = [WaterNinja(
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penguin=p,
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ready=False,
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cell=None,
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seat_id=seat_id
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) for seat_id, p in enumerate(waddle.penguins)]
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async def initiate_player_cards(self):
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for ninja in self.ninjas:
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index = ninja.seat_id
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ninja.cards = self.generate_card(ninja)
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ninja.deck = deque([WaterCard(
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card=next(ninja.cards),
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index=i)
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for i in range(self.card_amount)])
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await self.send_zm_client(ninja, "ci", '|'.join(map(str, ninja.deck)))
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async def game_over(self, ninja_dead = None):
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if ninja_dead is not None:
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await end_game_stamps(ninja_dead)
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if ninja_dead in self.ninjas:
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self.ninjas.remove(ninja_dead)
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if len(self.ninjas) < 1:
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await self.game_over()
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return
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if self.velocity_loop is not None:
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self.velocity_loop.cancel()
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self.started = False
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players = self.ninjas
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position = len(players)
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for p in players:
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if not p.winner:
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progress, rank = await water_ninja_progress(p.penguin, p.position)
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await self.send_zm('pd', p.seat_id, position, f'{int(progress)}{rank}', 'false')
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def get_playable_cells(self, ninja):
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cell = ninja.cell
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row, col = cell.id//10, cell.id%10
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return self.get_nearby_cells(row, col)
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async def cycle_row(self):
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loop = asyncio.get_running_loop()
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async def edge_users_slip(row):
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players_in_row = [self.rows_by_id[row][i].penguin for i in range(self.columns) if self.rows_by_id[row][i].penguin is not None] if row in self.rows_by_id else []
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position = len(self.ninjas)
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return await self.send_zm(":".join(map(lambda p: 'pk&{}&{}&00&false'.format(p.seat_id, position), players_in_row)))
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dropped, drop_row = self.row_generator()
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if dropped:
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players_in_row = [drop_row[i].penguin for i in range(self.columns) if drop_row[i].penguin is not None]
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print('lazy penguins', players_in_row)
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position = len(self.ninjas)
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loop = asyncio.get_running_loop()
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await edge_users_slip(drop_row.index+1)
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[(await self.send_zm_client(p, 'gf'), await self.game_over(p)) for p in players_in_row]
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await self.send_zm("br", self.board_array[-1])
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def get_cell(self, y, x):
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return self.board_array[y][x]
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def get_nearby_cells(self, row, col):
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if row not in self.rows_by_id:
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return set()
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row_ref = self.rows_by_id[row]
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playable_cells = set()
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for i in range(max(0, col-1), min(self.columns, col+2)):
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if row+1 in self.rows_by_id:
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playable_cells.add(self.rows_by_id[row+1][i])
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if row-1 in self.rows_by_id:
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playable_cells.add(self.rows_by_id[row-1][i])
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if i != col:
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playable_cells.add(self.rows_by_id[row][i])
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return list(playable_cells)
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def generate_card(self, ninja):
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cards = list(filter(lambda x: x.card_id in self.AVAILABLE_CARDS, list(ninja.penguin.cards.values())))
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i = 0
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while True:
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i += 1
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yield ninja.penguin.server.cards[choice(cards).card_id]
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async def tick_timer(self):
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await self.send_zm("tt", self.timer)
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self.timer -= 1
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if self.timer < 1 or all(map(lambda ninja: ninja.ready, self.ninjas)):
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self.timer_task.cancel()
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if all(map(lambda ninja: ninja.ready, self.ninjas)):
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self.in_battle = True
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await self.player_initiate()
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self.velocity_loop = asyncio.create_task(set_interval(1,self.set_velocity))
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elif self.timer < 1:
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await self.send_zm("ge")
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await self.game_over()
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async def card_selected(self, ninja, card):
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card_id = int(card)
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card = self.get_player_card(ninja, card_id)
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if card is None:
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return await self.send_zm_client(ninja, 'cp')
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print(card)
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ninja.chosen = card
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await self.send_zm_client(ninja, 'cp', card)
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return
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def get_player_card(self, ninja, card_index):
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return next(card for card in ninja.deck if card.index == card_index)
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async def initiate_vector(self):
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self.board_array = deque()
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self.rows_by_id = {}
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self.cards_by_id = {}
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self.rows = 0
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[self.row_generator(empty=True) for i in range(2)]
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[self.row_generator() for i in range(6)]
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await self.initiate_velocity()
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await self.send_zm("bi", self.columns, self.serialize_board())
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[self.get_cell(1, i*2).penguin_jump(self.ninjas[i]) for i in range(len(self.ninjas))]
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async def initiate_velocity(self):
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self.board_velocity_delta = 200.0
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self.board_velocity = 3000.0 - self.board_velocity_delta
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self.board_velocity_slope = 0.5
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self.card_velocity = np.array((60000.0, 0.0))
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self.card_position = 0
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self.board_position = 278
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self.row_destroy_time = -1
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await self.send_zm("bv", self.board_velocity / self.board_velocity_slope, self.board_velocity)
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await self.send_zm("cv", *self.card_velocity)
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async def player_initiate(self):
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pi_data = []
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available_pos = range(self.columns)
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for ninja in self.ninjas:
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cellId = int(ninja.cell.id)
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row, col = 6, cellId%10
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pi_data.append("|".join([str(ninja.seat_id), ninja.penguin.safe_name, str(ninja.penguin.color), "{},{}".format(col, row)]))
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await self.send_zm("pi", *pi_data)
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def row_generator(self, empty = False):
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if len(self.board_array) > 9:
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pop_row = self.board_array.popleft()
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if pop_row.index in self.rows_by_id:
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del self.rows_by_id[pop_row.index]
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return True, pop_row
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self.rows += 1
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row = Rows(
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n_col=self.columns,
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index=self.rows,
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empty=empty)
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self.board_array.append(row)
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self.rows_by_id[row.index] = row
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return False, None
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async def send_zm(self, *args):
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await super().send_xt("zm", "&".join(map(str, args)))
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async def send_zm_client(self, ninja, *args):
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await ninja.penguin.send_xt("zm", "&".join(map(str, args)))
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def update_velocity_vector(self, vel, f=50):
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vel = np.array(vel)
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a = np.linalg.norm(vel) / 1000.0
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b = 1000.0 / f
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vel *= a / vel.max()
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b = np.linalg.norm(vel) / b
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vel *= b / vel.max()
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return vel
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async def set_velocity(self):
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self.board_velocity += self.board_velocity_delta
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self.card_velocity[0] += self.board_velocity_delta / 2.0
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velocity_vector = (self.board_velocity / self.board_velocity_slope, self.board_velocity)
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loop = asyncio.get_running_loop()
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'''
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R: y = 0.5x + 186
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T: y = -2x + 1226
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int: (416, 394) => R(9)
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time = (Y - y) / updateF * 0.05
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'''
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updateFreq = (await loop.run_in_executor(executor, self.update_velocity_vector, velocity_vector))[1]
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pos_delta = 394 - self.board_position
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if pos_delta <= 0:
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await self.cycle_row()
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self.board_position = 278
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updateCardFreq = (await loop.run_in_executor(executor, self.update_velocity_vector, self.card_velocity))[0]
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cardPos_delta = 128 - self.card_position
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if cardPos_delta <= 0:
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await self.cycle_card()
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self.card_position = 0
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self.board_position += updateFreq * 100
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self.card_position += updateCardFreq * 100
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await self.send_zm("bv", *velocity_vector)
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await self.send_zm("cv", *self.card_velocity)
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async def cycle_card(self):
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for ninja in self.ninjas:
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if ninja.deck is None:
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continue
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self.card_amount += 1
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card = WaterCard(
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card=next(ninja.cards),
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index=self.card_amount)
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if len(ninja.deck) > 9:
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pop_card = ninja.deck.popleft()
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if ninja.chosen is not None and \
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pop_card.index == ninja.chosen.index:
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ninja.chosen = None
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ninja.deck.append(card)
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await self.send_zm_client(ninja, 'ca', card)
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def serialize_board(self):
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return '|'.join(map(str, self.board_array))
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def get_ninja_by_penguin(self, penguin):
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return next(ninja for ninja in self.ninjas if ninja.penguin == penguin)
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class WaterMatLogic(CardJitsuWaterLogic):
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RankSpeed = 0.5
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class WaterSenseiLogic(CardJitsuWaterLogic):
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def __init__(self, waddle):
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super().__init__(waddle)
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sensei = WaterNinja(
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penguin=waddle.penguins[0],
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joined=True,
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ready=True,
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cell=None,
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seat_id=1
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)
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self.ninjas.append(sensei)
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async def player_initiate(self):
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available_pos = range(self.columns)
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ninja = self.ninjas[0]
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sensei = self.ninjas[1]
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cellId = int(ninja.cell.id)
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sensei_cellId = int(sensei.cell.id)
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row, player_col, sensei_col = 6, cellId%10, sensei_cellId%10
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pi_data = f'{ninja.seat_id}|{ninja.penguin.safe_name}|{ninja.penguin.color}|{player_col},{row}&{sensei.seat_id}|Sensei|14|{sensei_col},{row}'
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await self.send_zm_client(ninja, "pi", pi_data)
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async def initiate_player_cards(self):
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ninja = self.ninjas[0]
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ninja.cards = self.generate_card(ninja)
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ninja.deck = deque([WaterCard(
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card=next(ninja.cards),
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index=i)
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for i in range(self.card_amount)])
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await self.send_zm_client(ninja, "ci", '|'.join(map(str, ninja.deck)))
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async def game_over(self, ninja_dead = None):
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if ninja_dead is not None:
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if ninja_dead in self.ninjas:
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self.ninjas.remove(ninja_dead)
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if len(self.ninjas) <= 1:
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await self.game_over()
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return
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if self.velocity_loop is not None:
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self.sensei_loop.cancel()
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self.velocity_loop.cancel()
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self.started = False
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players = self.ninjas
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position = len(players)
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for p in players:
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await end_game_stamps(p)
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if not p.winner:
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await self.send_zm('pd', p.seat_id, position, '00', 'false')
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async def tick_timer(self):
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await self.send_zm("tt", self.timer)
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self.timer -= 1
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if self.timer < 1 or all(map(lambda ninja: ninja.ready, self.ninjas)):
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self.timer_task.cancel()
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if all(map(lambda ninja: ninja.ready, self.ninjas)):
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self.in_battle = True
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await self.player_initiate()
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self.velocity_loop = asyncio.create_task(set_interval(1,self.set_velocity))
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ninja = self.ninjas[0]
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if ninja.penguin.water_ninja_rank < 4:
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self.sensei_loop = asyncio.create_task(set_interval(1.7,self.sensei_ai))
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else:
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self.sensei_loop = asyncio.create_task(set_interval(3.5,self.sensei_ai))
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elif self.timer < 1:
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await self.send_zm("ge")
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await self.game_over()
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||||
|
||||
|
||||
async def sensei_ai(self):
|
||||
sensei = self.ninjas[1]
|
||||
row, cell = sensei.cell.id//10, sensei.cell.id % 10
|
||||
available_cells = self.get_playable_cells(sensei)
|
||||
available_cells_by_id = {i.id: i for i in available_cells}
|
||||
sensei_move = [i for i in available_cells_by_id.values() if i.id//10 > row]
|
||||
|
||||
print("sensei's shit", repr(sensei_move))
|
||||
sensei_move = choice(sensei_move)
|
||||
possible_cards = [1,2,0,3]
|
||||
card = possible_cards[sensei_move.type]
|
||||
sensei_move.update_value(sensei_move.value * -1)
|
||||
row, cell = sensei_move.id//10, sensei_move.id % 10
|
||||
cells = [i for i in self.get_nearby_cells(row, cell)[:6] if i.can_jump() and i.id != sensei.cell.id]
|
||||
for i in cells:
|
||||
i.type = sensei_move.type if i.type == 3 else i.type
|
||||
i.update_value(i.value * -1)
|
||||
|
||||
cells.insert(0, sensei_move)
|
||||
sensei.cell.penguin = None
|
||||
sensei.cell = None
|
||||
sensei_move.penguin_jump(sensei)
|
||||
await self.send_zm('pt', sensei.seat_id, '{}-{}'.format(card-1, sensei_move.id), '|'.join(map(str, cells)))
|
||||
await self.send_zm('pm', f'{sensei.seat_id}-{sensei_move.id}')
|
||||
row = sensei_move.id // 10
|
||||
last_row = self.board_array[-1]
|
||||
if last_row.index - 2 == row:
|
||||
await self.send_zm("gw", sensei.seat_id, 0, 00, 'false')
|
||||
sensei.winner = True
|
||||
self.started = False
|
||||
return await self.game_over()
|
||||
|
||||
|
||||
async def cycle_card(self):
|
||||
ninja = self.ninjas[0]
|
||||
|
||||
self.card_amount += 1
|
||||
card = WaterCard(
|
||||
card=next(ninja.cards),
|
||||
index=self.card_amount)
|
||||
|
||||
if len(ninja.deck) > 9:
|
||||
pop_card = ninja.deck.popleft()
|
||||
|
||||
if ninja.chosen is not None and \
|
||||
pop_card.index == ninja.chosen.index:
|
||||
|
||||
ninja.chosen = None
|
||||
|
||||
ninja.deck.append(card)
|
||||
await self.send_zm_client(ninja, 'ca', card)
|
||||
|
||||
@handlers.handler(XTPacket('gz', ext='z'))
|
||||
@handlers.waddle(CardJitsuWaterLogic, WaterMatLogic)
|
||||
async def handle_get_game(p):
|
||||
seat_id = p.waddle.get_seat_id(p)
|
||||
ninja = p.waddle.get_ninja_by_penguin(p)
|
||||
await p.send_xt('gz')
|
||||
await p.send_xt('jz')
|
||||
await p.waddle.send_zm_client(ninja, "po", seat_id)
|
||||
ninja.joined = True
|
||||
if all(map(lambda ninja: ninja.joined, p.waddle.ninjas)):
|
||||
await p.waddle.initiate_vector()
|
||||
await p.waddle.initiate_player_cards()
|
||||
|
||||
@handlers.handler(XTPacket('gz', ext='z'))
|
||||
@handlers.waddle(WaterSenseiLogic)
|
||||
async def handle_get_sensei_game(p):
|
||||
seat_id = p.waddle.get_seat_id(p)
|
||||
ninja = p.waddle.get_ninja_by_penguin(p)
|
||||
await p.send_xt('gz')
|
||||
await p.send_xt('jz')
|
||||
await p.waddle.send_zm_client(ninja, "po", seat_id)
|
||||
await p.waddle.initiate_vector()
|
||||
await p.waddle.initiate_player_cards()
|
||||
|
||||
|
||||
async def set_interval(timeout, stuff):
|
||||
while True:
|
||||
await asyncio.sleep(timeout)
|
||||
await stuff()
|
||||
|
||||
async def end_game_stamps(ninja):
|
||||
if ninja.jumps >= 4:
|
||||
await ninja.penguin.add_stamp(ninja.penguin.server.stamps[288])
|
||||
if ninja.position == 1:
|
||||
await ninja.penguin.update(water_matches_won=ninja.penguin.water_matches_won + 1).apply()
|
||||
await ninja.penguin.add_stamp(ninja.penguin.server.stamps[270])
|
||||
if ninja.penguin.water_matches_won >= 100:
|
||||
await ninja.penguin.add_stamp(ninja.penguin.server.stamps[276])
|
||||
if ninja.slipped >= 2:
|
||||
await ninja.penguin.add_stamp(ninja.penguin.server.stamps[286])
|
||||
if type(ninja.penguin.waddle) == WaterSenseiLogic:
|
||||
await ninja.penguin.add_stamp(ninja.penguin.server.stamps[284])
|
||||
|
||||
|
||||
async def water_ninja_progress(p, position):
|
||||
position = len(p.waddle.penguins) if position <=0 else position
|
||||
if p.water_ninja_rank < 4:
|
||||
rankup = await water_ninja_rank_up(p)
|
||||
speed = p.waddle.RankSpeed
|
||||
points = math.floor((25 / (p.water_ninja_rank+1) / position) * speed)
|
||||
await p.update(water_ninja_progress=p.water_ninja_progress+points).apply()
|
||||
return rankup, p.water_ninja_rank
|
||||
elif p.water_ninja_rank == 4 and position == 1:
|
||||
await p.update(water_ninja_progress=100).apply()
|
||||
return False, p.water_ninja_rank
|
||||
|
||||
async def water_ninja_rank_up(p, ranks=1):
|
||||
if p.water_ninja_rank + ranks > len(CardJitsuWaterLogic.ItemAwards):
|
||||
return False
|
||||
for rank in range(p.water_ninja_rank, p.water_ninja_rank+ranks):
|
||||
await p.add_inventory(p.server.items[CardJitsuWaterLogic.ItemAwards[rank]], notify=False)
|
||||
if rank in CardJitsuWaterLogic.StampAwards:
|
||||
await p.add_stamp(p.server.stamps[CardJitsuWaterLogic.StampAwards[rank]])
|
||||
await p.update(
|
||||
water_ninja_rank=p.water_ninja_rank + ranks,
|
||||
water_ninja_progress=p.water_ninja_progress % 100
|
||||
).apply()
|
||||
return True
|
||||
|
||||
@handlers.handler(XTPacket('zm', ext='z'), match=['103'])
|
||||
@handlers.waddle(CardJitsuWaterLogic, WaterMatLogic, WaterSenseiLogic)
|
||||
async def handle_start_game(p):
|
||||
ninja = p.waddle.get_ninja_by_penguin(p)
|
||||
ninja.ready = True
|
||||
if not p.waddle.timer_task:
|
||||
p.waddle.timer_task = asyncio.create_task(set_interval(1, p.waddle.tick_timer))
|
||||
|
||||
|
||||
@handlers.handler(XTPacket('zm', ext='z'), match=['110'])
|
||||
@handlers.waddle(CardJitsuWaterLogic, WaterMatLogic, WaterSenseiLogic)
|
||||
async def handle_choose_card(p, *, card_id: int):
|
||||
print(f"Player Card Data{card_id}")
|
||||
ninja = p.waddle.get_ninja_by_penguin(p)
|
||||
await p.waddle.card_selected(ninja, card_id)
|
||||
|
||||
|
||||
@handlers.handler(XTPacket('zm', ext='z'), match=['120'])
|
||||
@handlers.waddle(CardJitsuWaterLogic, WaterMatLogic, WaterSenseiLogic)
|
||||
async def handle_player_move(p, action: str, cell_id: int):
|
||||
ninja = p.waddle.get_ninja_by_penguin(p)
|
||||
available_cells = p.waddle.get_playable_cells(ninja)
|
||||
available_cells_by_id = {i.id: i for i in available_cells}
|
||||
|
||||
if cell_id not in available_cells_by_id:
|
||||
print(cell_id, available_cells_by_id.keys(), ninja.cell.id)
|
||||
return await p.waddle.send_zm_client(ninja, 'pf', '{}-{}'.format(ninja.seat_id, cell_id), 'lmao')
|
||||
|
||||
cell = available_cells_by_id[cell_id]
|
||||
|
||||
if cell.type != 3 or cell.penguin is not None:
|
||||
return await p.waddle.send_zm_client(ninja, 'pf', '{}-{}'.format(ninja.seat_id, cell_id), 'not empty?')
|
||||
|
||||
ninja.cell.penguin = None
|
||||
ninja.cell = None
|
||||
cell.penguin_jump(ninja)
|
||||
|
||||
await p.waddle.send_zm('pm', '{}-{}'.format(ninja.seat_id, cell.id))
|
||||
|
||||
last_row = p.waddle.board_array[-1]
|
||||
row = cell.id // 10
|
||||
if last_row.index - 2 == row:
|
||||
|
||||
print("ROWS:",last_row.index, row)
|
||||
ninja.position = 1
|
||||
progress, rank = await water_ninja_progress(ninja.penguin, ninja.position)
|
||||
print("Penguin Progress", progress, rank)
|
||||
await p.waddle.send_zm("gw", ninja.seat_id, 1, '{}{}'.format(int(progress), rank), 'false')
|
||||
ninja.winner = True
|
||||
p.waddle.started = False
|
||||
return await p.waddle.game_over()
|
||||
|
||||
|
||||
|
||||
@handlers.handler(XTPacket('lz', ext='z'))
|
||||
@handlers.waddle(CardJitsuWaterLogic, WaterMatLogic, WaterSenseiLogic)
|
||||
async def handle_leave_match(p):
|
||||
p.waddle.started = False
|
||||
|
||||
@handlers.handler(XTPacket('zm', ext='z'), match=['121'])
|
||||
@handlers.waddle(CardJitsuWaterLogic, WaterMatLogic, WaterSenseiLogic)
|
||||
async def handle_throw_card(p, *, cell_id: int):
|
||||
ninja = p.waddle.get_ninja_by_penguin(p)
|
||||
available_cells = p.waddle.get_playable_cells(ninja)
|
||||
available_cells_by_id = {i.id: i for i in available_cells}
|
||||
|
||||
if cell_id not in available_cells_by_id:
|
||||
print(cell_id, available_cells_by_id.keys(), ninja.cell.id)
|
||||
|
||||
return await p.waddle.send_zm_client(ninja, 'pf', '{}-{}'.format(ninja.seat_id, cell_id))
|
||||
|
||||
cell = available_cells_by_id[cell_id]
|
||||
if (ninja.chosen is None) or not cell.can_jump():
|
||||
print(ninja.chosen, cell.can_jump())
|
||||
return await p.waddle.send_zm_client(ninja, 'pf', '{}-{}'.format(ninja.seat_id, cell_id))
|
||||
|
||||
card = ninja.chosen
|
||||
won = ((3 + p.waddle.rule_set[card.element] - (cell.type+1)) % 3 - 1) if cell.type != 3 else -1
|
||||
|
||||
print("CJ WIN:", card.element, cell.type, won)
|
||||
|
||||
if won > 0:
|
||||
return await p.waddle.send_zm_client(ninja, 'pf', '{}-{}'.format(ninja.seat_id, cell_id))
|
||||
|
||||
ninja.chosen = None
|
||||
|
||||
value_del = card.value * (-1 if won != -1 else 1)
|
||||
cell.update_value(value_del)
|
||||
if cell.type == 3 and cell.value > 0:
|
||||
cell.type = p.waddle.rule_set[card.element]-1
|
||||
ninja.jumps += 1
|
||||
|
||||
print("ValDel:", value_del, cell.value)
|
||||
|
||||
row, col = cell.id//10, cell.id%10
|
||||
cells = [i for i in p.waddle.get_nearby_cells(row, col)[:6] if i.can_jump() and i.id != ninja.cell.id]
|
||||
for i in cells:
|
||||
cell_win = ((3 + p.waddle.rule_set[card.element] - (i.type+1)) % 3 - 1) if i.type != 3 else -1
|
||||
if cell_win < 1 and card.value >= 9:
|
||||
i.type = cell.type if i.type == 3 else i.type
|
||||
i.update_value(card.value * (-1 if cell_win == -1 else 1) if cell.type == p.waddle.rule_set[card.element] else 0)
|
||||
|
||||
cells.insert(0, cell)
|
||||
|
||||
await p.waddle.send_zm('pt', ninja.seat_id, '{}-{}'.format(p.waddle.rule_set[card.element]-1, cell.id), '|'.join(map(str, cells)))
|
||||
|
Loading…
Reference in New Issue
Block a user