houdini/Houdini/Data/Room.py

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2019-03-18 15:58:21 +00:00
from Houdini.Data import db
class Room(db.Model):
__tablename__ = 'room'
ID = db.Column(db.Integer, primary_key=True)
InternalID = db.Column(db.Integer, nullable=False, unique=True,
server_default=db.text("nextval('\"room_InternalID_seq\"'::regclass)"))
Name = db.Column(db.String(50), nullable=False)
Member = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
MaxUsers = db.Column(db.SmallInteger, nullable=False, server_default=db.text("80"))
RequiredItem = db.Column(db.ForeignKey('item.ID', ondelete='CASCADE', onupdate='CASCADE'))
Game = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
Blackhole = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
Spawn = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
StampGroup = db.Column(db.ForeignKey('stamp_group.ID', ondelete='CASCADE', onupdate='CASCADE'))
class RoomTable(db.Model):
__tablename__ = 'room_table'
ID = db.Column(db.Integer, primary_key=True, nullable=False)
RoomID = db.Column(db.ForeignKey('room.ID', ondelete='CASCADE', onupdate='CASCADE'), primary_key=True,
nullable=False)
Game = db.Column(db.String(20), nullable=False)
class RoomWaddle(db.Model):
__tablename__ = 'room_waddle'
ID = db.Column(db.Integer, primary_key=True, nullable=False)
RoomID = db.Column(db.ForeignKey('room.ID', ondelete='CASCADE', onupdate='CASCADE'), primary_key=True,
nullable=False)
Seats = db.Column(db.SmallInteger, nullable=False, server_default=db.text("2"))
Game = db.Column(db.String(20), nullable=False)