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DarkflameServer now normalizes UGC model LXFML around the model's own origin and stores the model's world position and rotation in properties_contents, the same as for prebuilt models. The property viewer only applied that transform to prebuilt models, so every player-built model rendered piled up at the origin. Pass each UGC model's stored position and rotation to the LDD converter and apply it to every brick (including flex parts) when building the scene. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
37 KiB
37 KiB