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LookingGlass/idd/LGIdd/CFrameBufferResource.h
Geoffrey McRae 69f44a003d
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2026-05-31 15:13:57 +10:00

57 lines
1.8 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <Windows.h>
#include <wdf.h>
#include <wrl.h>
#include <d3d12.h>
#include <stdint.h>
class CSwapChainProcessor;
using namespace Microsoft::WRL;
class CFrameBufferResource
{
private:
bool m_valid;
unsigned m_frameIndex;
uint8_t * m_base;
size_t m_size;
size_t m_frameSize;
ComPtr<ID3D12Resource> m_res;
void * m_map;
public:
bool Init(CSwapChainProcessor * swapChain, unsigned frameIndex, uint8_t * base, size_t size);
void Reset();
bool IsValid() { return m_valid; }
unsigned GetFrameIndex() { return m_frameIndex; }
uint8_t * GetBase() { return m_base; }
size_t GetSize() { return m_size; }
size_t GetFrameSize() { return m_frameSize; }
void * GetMap() { return m_map; }
ComPtr<ID3D12Resource> Get() { return m_res; }
};