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Give each in-flight framebuffer a complete post-processing chain and its own COMPUTE recording slot while retaining one physical queue. Claim framebuffer ownership before submitting compute work, and use the frame index for both COMPUTE and COPY recording state. Drain in-flight work before reconfiguring either chain so COPY never references replaced effect resources. Require both chains to contain the same effects, preserve pending damage, and release ownership on every pre-copy failure path.
249 lines
7.6 KiB
C++
249 lines
7.6 KiB
C++
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "CPostProcessor.h"
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#include "CD3D12Device.h"
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#include "CDebug.h"
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#include "effect/CColorTransformEffect.h"
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#include "effect/CDownsampleEffect.h"
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#include "effect/CHDR16to10Effect.h"
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#include "effect/CRGB24Effect.h"
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#include <cstring>
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#include <utility>
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namespace
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{
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bool NearlyEqual(float a, float b, float tolerance)
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{
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const float delta = a - b;
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return delta >= -tolerance && delta <= tolerance;
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}
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}
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bool IsIdentityColorTransform(const D12ColorTransform& transform)
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{
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static const float matrixTolerance = 1.0f / 1048576.0f;
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static const float lutTolerance = 1.0f / 65535.0f;
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if (transform.matrixEnabled)
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{
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for (unsigned row = 0; row < 3; ++row)
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for (unsigned column = 0; column < 4; ++column)
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{
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const float expected = row == column ? 1.0f : 0.0f;
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const float effective =
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transform.matrix[row][column] * transform.scalar;
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if (!NearlyEqual(effective, expected, matrixTolerance))
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return false;
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}
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}
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if (transform.lutEnabled)
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for (unsigned i = 0; i < 4096; ++i)
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{
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const float expected = (float)i / 4095.0f;
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if (!NearlyEqual(transform.lut[i][0], expected, lutTolerance) ||
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!NearlyEqual(transform.lut[i][1], expected, lutTolerance) ||
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!NearlyEqual(transform.lut[i][2], expected, lutTolerance))
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return false;
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}
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return true;
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}
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static void CopyHDRMetadata(D12FrameFormat& dst, const D12FrameFormat& src)
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{
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dst.hdrMetadata = src.hdrMetadata;
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dst.sdrWhiteLevel = src.sdrWhiteLevel;
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std::memcpy(dst.displayPrimary, src.displayPrimary, sizeof(dst.displayPrimary));
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std::memcpy(dst.whitePoint, src.whitePoint, sizeof(dst.whitePoint));
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dst.maxDisplayLuminance = src.maxDisplayLuminance;
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dst.minDisplayLuminance = src.minDisplayLuminance;
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dst.maxContentLightLevel = src.maxContentLightLevel;
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dst.maxFrameAverageLightLevel = src.maxFrameAverageLightLevel;
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}
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bool CPostProcessor::Init(std::shared_ptr<CD3D12Device> dx12Device)
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{
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m_dx12Device = dx12Device;
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m_device = dx12Device->GetDevice();
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m_effects.clear();
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std::unique_ptr<CColorTransformEffect> colorTransform(new CColorTransformEffect());
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if (colorTransform->Init(m_device))
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{
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DEBUG_INFO("Created post-processing effect: %s", colorTransform->GetName());
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m_effects.push_back(std::move(colorTransform));
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}
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else
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return false;
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std::unique_ptr<CDownsampleEffect> downsample(new CDownsampleEffect());
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if (downsample->Init(m_device))
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{
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DEBUG_INFO("Created post-processing effect: %s", downsample->GetName());
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m_effects.push_back(std::move(downsample));
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}
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std::unique_ptr<CHDR16to10Effect> hdr16to10(new CHDR16to10Effect());
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if (hdr16to10->Init(m_device))
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{
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DEBUG_INFO("Created post-processing effect: %s", hdr16to10->GetName());
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m_effects.push_back(std::move(hdr16to10));
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}
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else
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return false;
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std::unique_ptr<CRGB24Effect> rgb24(new CRGB24Effect());
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if (rgb24->Init(m_device))
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{
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DEBUG_INFO("Created post-processing effect: %s", rgb24->GetName());
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m_effects.push_back(std::move(rgb24));
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}
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return true;
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}
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void CPostProcessor::Reset()
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{
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m_effects.clear();
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m_dx12Device.reset();
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m_device.Reset();
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m_srcFormat = {};
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m_dstFormat = {};
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m_effectsActive = false;
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m_configured = false;
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}
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bool CPostProcessor::HasSameEffectChain(const CPostProcessor& other) const
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{
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if (m_effects.size() != other.m_effects.size())
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return false;
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for (size_t i = 0; i < m_effects.size(); ++i)
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if (std::strcmp(m_effects[i]->GetName(),
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other.m_effects[i]->GetName()) != 0)
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return false;
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return true;
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}
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bool CPostProcessor::NeedsReconfigure(const D12FrameFormat& srcFormat) const
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{
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return !m_configured ||
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srcFormat.desc.Width != m_srcFormat.desc.Width ||
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srcFormat.desc.Height != m_srcFormat.desc.Height ||
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srcFormat.desc.Format != m_srcFormat.desc.Format ||
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srcFormat.format != m_srcFormat.format ||
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srcFormat.width != m_srcFormat.width ||
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srcFormat.height != m_srcFormat.height ||
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srcFormat.hdr != m_srcFormat.hdr ||
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srcFormat.hdrPQ != m_srcFormat.hdrPQ ||
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srcFormat.colorTransform != m_srcFormat.colorTransform;
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}
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bool CPostProcessor::Configure(const D12FrameFormat& srcFormat,
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bool * formatChanged)
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{
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if (formatChanged)
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*formatChanged = false;
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if (!NeedsReconfigure(srcFormat))
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{
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// Static HDR metadata may change independently of the resource format.
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// Propagate it without recreating textures or post-processing state.
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CopyHDRMetadata(m_srcFormat, srcFormat);
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CopyHDRMetadata(m_dstFormat, srcFormat);
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return true;
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}
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D12FrameFormat oldDst = m_dstFormat;
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D12FrameFormat cur = srcFormat;
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bool effectsActive = false;
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for (const auto& effect : m_effects)
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{
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D12FrameFormat dst = cur;
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switch (effect->SetFormat(m_device, cur, dst))
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{
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case PostProcessStatus::SUCCESS:
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effect->Enabled = true;
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effectsActive = true;
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cur = dst;
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DEBUG_INFO("Post-processing effect active: %s", effect->GetName());
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break;
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case PostProcessStatus::BYPASS_EFFECT:
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effect->Enabled = false;
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break;
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case PostProcessStatus::FAILED:
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DEBUG_ERROR("Failed to configure post-processing effect: %s", effect->GetName());
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return false;
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}
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}
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m_srcFormat = srcFormat;
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m_dstFormat = cur;
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m_effectsActive = effectsActive;
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m_configured = true;
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if (formatChanged)
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*formatChanged =
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oldDst.desc.Width != m_dstFormat.desc.Width ||
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oldDst.desc.Height != m_dstFormat.desc.Height ||
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oldDst.desc.Format != m_dstFormat.desc.Format ||
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oldDst.format != m_dstFormat.format ||
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oldDst.width != m_dstFormat.width ||
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oldDst.height != m_dstFormat.height ||
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oldDst.hdr != m_dstFormat.hdr ||
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oldDst.hdrPQ != m_dstFormat.hdrPQ ||
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oldDst.sdrWhiteLevel != m_dstFormat.sdrWhiteLevel ||
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oldDst.colorTransform != m_dstFormat.colorTransform;
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return true;
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}
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void CPostProcessor::AdjustFrameDamage(RECT dirtyRects[], unsigned * nbDirtyRects)
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{
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for (const auto& effect : m_effects)
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if (effect->Enabled)
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effect->AdjustDamage(dirtyRects, nbDirtyRects);
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}
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ComPtr<ID3D12Resource> CPostProcessor::Run(
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const ComPtr<ID3D12GraphicsCommandList>& commandList,
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const ComPtr<ID3D12Resource>& src, RECT dirtyRects[],
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unsigned * nbDirtyRects)
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{
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ComPtr<ID3D12Resource> next = src;
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for (const auto& effect : m_effects)
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{
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if (!effect->Enabled)
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continue;
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//DEBUG_TRACE("Run post-processing effect: %s", effect->GetName());
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effect->AdjustDamage(dirtyRects, nbDirtyRects);
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next = effect->Run(m_device, commandList, next, dirtyRects, nbDirtyRects);
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}
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return next;
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}
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