.. |
shader
|
[client] egl: simplify desktop vertex shader
|
2021-08-09 17:51:13 +10:00 |
CMakeLists.txt
|
[client] egl: refactor damage mesh generation into desktop_rects
|
2021-08-03 21:37:31 +10:00 |
cursor.c
|
[client] egl: rework egl to accomodate post-processing filtering
|
2021-08-09 14:08:10 +10:00 |
cursor.h
|
[client] egl: rework egl to accomodate post-processing filtering
|
2021-08-09 14:08:10 +10:00 |
damage.c
|
[client] egl: refactor to use project naming standard
|
2021-08-08 17:16:10 +10:00 |
damage.h
|
[client] egl: refactor to use project naming standard
|
2021-08-08 17:16:10 +10:00 |
desktop_rects.c
|
[all] copyright: use unicode copyright sign ©
|
2021-08-04 21:16:35 +10:00 |
desktop_rects.h
|
[all] copyright: use unicode copyright sign ©
|
2021-08-04 21:16:35 +10:00 |
desktop.c
|
[client] egl: remove includes from testing
|
2021-08-09 14:13:03 +10:00 |
desktop.h
|
[client] egl: rework egl to accomodate post-processing filtering
|
2021-08-09 14:08:10 +10:00 |
draw.c
|
[client] egl: refactor to use project naming standard
|
2021-08-08 17:16:10 +10:00 |
draw.h
|
[client] egl: refactor to use project naming standard
|
2021-08-08 17:16:10 +10:00 |
egl.c
|
[client] egl: rework egl to accomodate post-processing filtering
|
2021-08-09 14:08:10 +10:00 |
egl.h
|
[client] egl: rework egl to accomodate post-processing filtering
|
2021-08-09 14:08:10 +10:00 |
egldebug.c
|
[all] copyright: use unicode copyright sign ©
|
2021-08-04 21:16:35 +10:00 |
egldebug.h
|
[all] copyright: use unicode copyright sign ©
|
2021-08-04 21:16:35 +10:00 |
model.c
|
[client] egl: rework egl to accomodate post-processing filtering
|
2021-08-09 14:08:10 +10:00 |
model.h
|
[client] egl: rework egl to accomodate post-processing filtering
|
2021-08-09 14:08:10 +10:00 |
shader.c
|
[client] egl: rework egl to accomodate post-processing filtering
|
2021-08-09 14:08:10 +10:00 |
shader.h
|
[client] egl: rework egl to accomodate post-processing filtering
|
2021-08-09 14:08:10 +10:00 |
splash.c
|
[client] egl: rework egl to accomodate post-processing filtering
|
2021-08-09 14:08:10 +10:00 |
splash.h
|
[client] egl: refactor to use project naming standard
|
2021-08-08 17:16:10 +10:00 |
texture_buffer.c
|
[client] egl: rework egl to accomodate post-processing filtering
|
2021-08-09 14:08:10 +10:00 |
texture_buffer.h
|
[client] egl: rework egl to accomodate post-processing filtering
|
2021-08-09 14:08:10 +10:00 |
texture_dmabuf.c
|
[client] egl: cycle through multiple textures for dmabuf
|
2021-08-09 17:12:11 +10:00 |
texture_framebuffer.c
|
[client] egl: rework egl to accomodate post-processing filtering
|
2021-08-09 14:08:10 +10:00 |
texture_util.c
|
[client] egl: rework egl to accomodate post-processing filtering
|
2021-08-09 14:08:10 +10:00 |
texture_util.h
|
[client] egl: rework egl to accomodate post-processing filtering
|
2021-08-09 14:08:10 +10:00 |
texture.c
|
[client] egl: allow setting an output scale for a post-process shader
|
2021-08-09 17:57:36 +10:00 |
texture.h
|
[client] egl: allow setting an output scale for a post-process shader
|
2021-08-09 17:57:36 +10:00 |