Files
LookingGlass/idd/LGIdd/capture/CSwapChainProcessor.h
Geoffrey McRae 1de52f6e8a [idd] project: organize source layout
Move cadence and pipeline declarations under capture, and move local
named-pipe handling under ipc.

Flatten display contexts and rename files after their contained classes.
Keep transport headers limited to transport contracts and capabilities.

Consolidate CSwapChainProcessor definitions so each source file matches
the class it implements.
2026-08-07 18:16:18 +10:00

110 lines
3.8 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "d3d/CD3D11Device.h"
#include "d3d/CD3D12Device.h"
#include "display/IddCxCompat.h"
#include "d3d/CInteropResourcePool.h"
#include "capture/CFrameProcessor.h"
#include "postprocess/D12FrameFormat.h"
#include "postprocess/CPostProcessor.h"
#include <Windows.h>
#include <wrl.h>
#include <atomic>
#include <memory>
using namespace Microsoft::WRL;
class CMonitorContext;
class CDeviceContext;
class IFrameTransport;
class IControlTransport;
class CSwapChainProcessor
{
private:
CMonitorContext * m_monitorContext;
UINT64 m_assignmentGeneration;
IDDCX_MONITOR m_monitor;
CDeviceContext * m_devContext;
IFrameTransport & m_transport;
IControlTransport & m_control;
IDDCX_SWAPCHAIN m_hSwapChain;
LUID m_renderAdapter;
std::shared_ptr<CD3D11Device> m_dx11Device;
std::shared_ptr<CD3D12Device> m_dx12Device;
HANDLE m_newFrameEvent;
CInteropResourcePool m_resPool;
CPostProcessor m_postProcessors[CAPTURE_PIPELINE_SLOTS];
std::unique_ptr<CFrameProcessor> m_frameProcessor;
// Reconfiguration is exclusive while per-candidate recording is shared.
SRWLOCK m_pipelineLock = SRWLOCK_INIT;
Wrappers::HandleT<Wrappers::HandleTraits::HANDLENullTraits> m_thread[3];
Wrappers::Event m_terminateEvent;
Wrappers::HandleT<Wrappers::HandleTraits::HANDLENullTraits> m_publishTimer;
Wrappers::Event m_cursorDataEvent;
BYTE* m_shapeBuffer;
DWORD m_lastShapeId = 0;
std::atomic<UINT> m_sdrWhiteLevel { LG_SDR_WHITE_LEVEL_DEFAULT };
#ifdef HAS_IDDCX_110
// The per-frame metadata stream can select the monitor default, provide a
// replacement block, or retain the selection from the previous frame.
bool m_useDefaultHDRMetadata = true;
bool m_hasNewHDRMetadata = false;
IDDCX_HDR10_METADATA m_newHDRMetadata = {};
#endif
static DWORD CALLBACK _SwapChainThread(LPVOID arg);
void SwapChainThread();
void SwapChainThreadCore();
bool InitializePipeline();
static DWORD CALLBACK _PublisherThread(LPVOID arg);
void PublisherThread();
static DWORD CALLBACK _CursorThread(LPVOID arg);
bool QueryHWCursor();
void CursorThread();
#ifdef HAS_IDDCX_110
void UpdateHDRMetadata(const IDDCX_METADATA2& metadata);
#endif
bool GetContentHDRMetadata(D12FrameFormat& format) const;
bool SwapChainNewFrame(ComPtr<IDXGIResource> acquiredBuffer,
unsigned dirtyRectCount, unsigned moveRegionCount,
DXGI_COLOR_SPACE_TYPE colorSpace, UINT sdrWhiteLevel,
uint64_t captureStart, bool duplicateFrame);
public:
CSwapChainProcessor(CMonitorContext * monitorContext,
UINT64 assignmentGeneration, IDDCX_MONITOR monitor,
CDeviceContext * devContext, IDDCX_SWAPCHAIN hSwapChain,
LUID renderAdapter, std::shared_ptr<CD3D11Device> dx11Device,
HANDLE newFrameEvent);
~CSwapChainProcessor();
bool Start();
};