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affc3f51f8
`x2` and `y2` are required here as they need to operate on the original x & y before they are clamped. Can't believe I missed this *facepalm* |
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.. | ||
platform | ||
appstrings.c | ||
countedbuffer.c | ||
cpuinfo.c | ||
framebuffer.c | ||
KVMFR.c | ||
option.c | ||
rects.c | ||
ringbuffer.c | ||
runningavg.c | ||
stringlist.c | ||
stringutils.c | ||
vector.c |