Geoffrey McRae e9d4b2f563 [client] tests: keep splash out of captures
Hide the startup splash immediately after overlay initialization when a
render-pipeline capture is requested. This occurs before the frame
thread is released, so no EGL surface buffer can contain splash pixels.
2026-08-08 01:26:42 +10:00
2017-12-14 22:22:44 +11:00
2026-05-31 15:13:57 +10:00
2018-05-31 13:28:36 +10:00
2017-10-31 19:07:16 +11:00

Looking Glass

An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.

Documentation

IMPORTANT

This project contains submodules that must be checked out if building from the git repository! If you are not a developer and just want to compile Looking Glass, please download the source archive from the website instead:

https://looking-glass.io/downloads

Source code for the documentation can be found in the /doc directory.

You may view this locally as HTML by running make html with python3-sphinx and python3-sphinx-rtd-theme installed.

Description
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
Readme GPL-2.0 17 MiB
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C 74.5%
C++ 22.3%
CMake 1.7%
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