LookingGlass/client/renderers/EGL/shader
Quantum bb91b41c64 [client] egl: look at 3x3 around the pixel instead of 4x4
Using 4x4 means that some pixels will be outside of the lanczos window. The
ideal lanczos function should in fact be zero in those areas, so we shouldn't
waste time processing those pixels.

I can't notice any difference in the results.
2021-08-19 15:52:44 +10:00
..
basic.vert [client] egl: cleanup texture filtering/post-processing 2021-08-11 18:53:36 +10:00
color_blind.h [client] egl: remove needless precision quantifiers 2021-08-11 20:47:46 +10:00
compat.h [client] egl: rework post process filters and add AMD FXR 2021-08-10 13:46:48 +10:00
cursor_mono.frag [client] egl: remove needless precision quantifiers 2021-08-11 20:47:46 +10:00
cursor_rgb.frag [client] egl: remove needless precision quantifiers 2021-08-11 20:47:46 +10:00
cursor.vert [client] egl: set gl_Position.z in cursor vertex shader 2021-08-19 12:24:55 +10:00
damage.frag [client] egl: remove needless precision quantifiers 2021-08-11 20:47:46 +10:00
damage.vert [client] egl: implement frame damage display 2021-07-18 10:41:50 +10:00
desktop_rgb.frag [client] egl: remove needless precision quantifiers 2021-08-11 20:47:46 +10:00
desktop.vert [client] egl: remove needless precision quantifiers 2021-08-11 20:47:46 +10:00
downscale_lanczos2.frag [client] egl: look at 3x3 around the pixel instead of 4x4 2021-08-19 15:52:44 +10:00
downscale_linear.frag [client] egl: add linear downscale filter shader 2021-08-14 12:19:50 +10:00
downscale.frag [client] egl: add new downscale filter 2021-08-12 15:54:16 +10:00
ffx_a.h [client] egl: rework post process filters and add AMD FXR 2021-08-10 13:46:48 +10:00
ffx_cas.frag [client] egl: precompute CAS filter constants on CPU 2021-08-11 20:38:42 +10:00
ffx_cas.h [client] egl: add ffx_cas post process filter 2021-08-09 23:12:58 +10:00
ffx_fsr1_easu.frag [client] egl: precompute FSR filter constants on CPU 2021-08-11 20:16:39 +10:00
ffx_fsr1_rcas.frag [client] egl: precompute FSR filter constants on CPU 2021-08-11 20:16:39 +10:00
ffx_fsr1.h [client] egl: rework post process filters and add AMD FXR 2021-08-10 13:46:48 +10:00
splash_bg.frag [client] egl: remove needless precision quantifiers 2021-08-11 20:47:46 +10:00
splash_bg.vert [client] egl: remove needless precision quantifiers 2021-08-11 20:47:46 +10:00
splash_logo.frag [client] egl: remove needless precision quantifiers 2021-08-11 20:47:46 +10:00
splash_logo.vert [client] egl: always render desktop texture as opaque 2021-02-21 10:31:48 +11:00