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LookingGlass/idd/LGIdd/effect/CHDR16to10Effect.h
Geoffrey McRae e8dcbddea0
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[idd/client] correct HDR luminance when PQ conversion is in use
2026-07-16 09:32:04 +10:00

38 lines
1.1 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*/
#pragma once
#include "CComputeEffect.h"
class CHDR16to10Effect : public CComputeEffect
{
private:
struct Consts
{
float ReferenceWhiteNits; // scRGB reference white in nits (BT.2408 recommends 203)
} m_consts = { 203.0f };
ComPtr<ID3D12Resource> m_constBuffer;
public:
const char * GetName() const override { return "HDR16to10"; }
bool Init(const ComPtr<ID3D12Device3>& device);
PostProcessStatus SetFormat(const ComPtr<ID3D12Device3>& device,
const D12FrameFormat& src, D12FrameFormat& dst) override;
ComPtr<ID3D12Resource> Run(const ComPtr<ID3D12Device3>& device,
const ComPtr<ID3D12GraphicsCommandList>& commandList,
const ComPtr<ID3D12Resource>& src, RECT dirtyRects[],
unsigned * nbDirtyRects) override;
};