..
basic.vert
[client] egl: correct assign to gl_Position in basic.vert
2021-08-10 06:10:42 +10:00
color_blind.h
[client] egl: implement #include for shaders with awk
2021-08-09 22:04:07 +10:00
cursor_mono.frag
[client] use cmake to generate renderers/fonts/clipboards headers/code
2019-03-28 19:56:14 +11:00
cursor_rgb.frag
[client] egl: implement #include for shaders with awk
2021-08-09 22:04:07 +10:00
cursor.vert
[client] app: rename up,right,down,left rotation to 0,90,180,270
2021-01-19 02:53:47 +11:00
damage.frag
[client] egl: implement frame damage display
2021-07-18 10:41:50 +10:00
damage.vert
[client] egl: implement frame damage display
2021-07-18 10:41:50 +10:00
desktop_rgb.frag
[client] egl: implement #include for shaders with awk
2021-08-09 22:04:07 +10:00
desktop.vert
[client] egl: simplify desktop vertex shader
2021-08-09 17:51:13 +10:00
ffx_a.h
[client] egl: add ffx_cas post process filter
2021-08-09 23:12:58 +10:00
ffx_cas.frag
[client] egl: allow ffxCAS sharpness configuration
2021-08-10 00:54:54 +10:00
ffx_cas.h
[client] egl: add ffx_cas post process filter
2021-08-09 23:12:58 +10:00
splash_bg.frag
[client] egl: clean up splash background shader
2021-08-03 21:12:46 +10:00
splash_bg.vert
[client] egl: clean up splash background shader
2021-08-03 21:12:46 +10:00
splash_logo.frag
[client] egl: always render desktop texture as opaque
2021-02-21 10:31:48 +11:00
splash_logo.vert
[client] egl: always render desktop texture as opaque
2021-02-21 10:31:48 +11:00