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Track context-local GL bindings to avoid redundant program, framebuffer, buffer, texture, sampler, viewport, blend, and scissor state changes. Invalidate the cache across context switches, ImGui rendering, and shared object changes. Preserve CPU-backed texture upload correctness by explicitly clearing pixel unpack buffer bindings where required. This reduces hot-path driver overhead without adding waits or GPU synchronization.
Looking Glass
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
- Project Website: https://looking-glass.io
- Documentation: https://looking-glass.io/docs
Documentation
❕❕❕ IMPORTANT ❕❕❕
This project contains submodules that must be checked out if building from the git repository! If you are not a developer and just want to compile Looking Glass, please download the source archive from the website instead:
https://looking-glass.io/downloads
Source code for the documentation can be found in the /doc directory.
You may view this locally as HTML by running make html with python3-sphinx
and python3-sphinx-rtd-theme installed.
Languages
C
82.2%
C++
14.1%
CMake
2.1%
NSIS
0.8%
GLSL
0.4%
Other
0.4%