Geoffrey McRae e18925f436 [client] egl: correct CAS processing for HDR
Convert HDR scRGB input to normalized linear Rec.2020 before CAS, then
convert the filtered result back to scRGB. Use the content metadata to
select an appropriate normalization peak while leaving SDR unchanged.

This follows AMD's documented recommendation for applying CAS to HDR
content and prevents HDR highlights from being clamped and dimmed.
2026-07-19 20:13:42 +10:00
2017-12-14 22:22:44 +11:00
2026-05-31 15:13:57 +10:00
2026-05-31 15:13:57 +10:00
2026-01-17 12:43:10 +11:00
2018-05-31 13:28:36 +10:00
2017-10-31 19:07:16 +11:00

Looking Glass

An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.

Documentation

IMPORTANT

This project contains submodules that must be checked out if building from the git repository! If you are not a developer and just want to compile Looking Glass, please download the source archive from the website instead:

https://looking-glass.io/downloads

Source code for the documentation can be found in the /doc directory.

You may view this locally as HTML by running make html with python3-sphinx and python3-sphinx-rtd-theme installed.

Description
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
Readme GPL-2.0 13 MiB
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