Files
LookingGlass/idd/LGIdd/capture/CFrameTex.h
2026-08-14 02:30:31 +10:00

176 lines
5.4 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "CSRWLock.h"
#include "capture/CFrameGraph.h"
#include "d3d/CD3D12CommandQueue.h"
#include <memory>
struct CTexCore;
class TexWrite;
enum class TexResult : uint8_t
{
OK,
BUSY,
REJECTED,
FAILED,
};
// Immutable producer boundaries for one node product. A transport adds its
// own transfer or encode timing without rewriting these common values.
struct FrameTime
{
uint64_t postStart = 0;
uint64_t gpuStart = 0;
uint64_t gpuEnd = 0;
uint64_t readyAt = 0;
bool gpuValid = false;
bool readyValid = false;
};
// An immutable, pool-owned D3D12 graph product. Node zero is deliberately
// excluded because it aliases the acquired IddCx surface.
class CFrameTex final
{
friend class TexWrite;
private:
ComPtr<ID3D12Resource> m_res;
D12Sync m_sync;
D3D12_RESOURCE_STATES m_state;
bool m_shared;
CFrameTex(uint64_t graph, uint64_t pool, unsigned node, unsigned slot,
uint64_t version, const FrameProfile& profile, const FrameDesc& frame,
const FrameTime& time, const ComPtr<ID3D12Resource>& res,
const D12Sync& sync,
D3D12_RESOURCE_STATES state, bool shared);
public:
CFrameTex(const CFrameTex&) = delete;
CFrameTex& operator=(const CFrameTex&) = delete;
const uint64_t graph;
const uint64_t pool;
const unsigned node;
const unsigned slot;
const uint64_t version;
const FrameProfile profile;
const FrameDesc frame;
const FrameTime time;
ID3D12Resource * Get() const { return m_res.Get(); }
const D12Sync& Sync() const { return m_sync; }
D3D12_RESOURCE_STATES State() const { return m_state; }
bool Shared() const { return m_shared; }
bool Wait(CD3D12CommandSlot& cmd) const;
D12SyncState Status() const { return m_sync.State(); }
bool Ready() const { return m_sync.Done(); }
};
// Consumers retain a lease until their own GPU use of the texture has
// completed. Dropping the CPU call's local copy is not sufficient.
class TexLease
{
friend class TexWrite;
private:
std::shared_ptr<const CFrameTex> m_tex;
explicit TexLease(std::shared_ptr<const CFrameTex> tex) : m_tex(tex) {}
public:
TexLease() = default;
TexLease(const TexLease&) = default;
TexLease& operator=(const TexLease&) = default;
TexLease(TexLease&&) noexcept = default;
TexLease& operator=(TexLease&&) noexcept = default;
explicit operator bool() const { return !!m_tex; }
const CFrameTex * Get() const { return m_tex.get(); }
const CFrameTex * operator->() const { return m_tex.get(); }
void Reset() { m_tex.reset(); }
};
// A move-only producer reservation. Abandoning a writer retires its slot;
// Cancel may be used only before any command referencing the texture submits.
class TexWrite
{
friend class CTexPool;
private:
std::shared_ptr<CTexCore> m_core;
unsigned m_index = 0;
uint64_t m_version = 0;
TexWrite(const std::shared_ptr<CTexCore>& core,
unsigned index, uint64_t version);
void Clear();
void Retire();
public:
TexWrite() = default;
TexWrite(const TexWrite&) = delete;
TexWrite& operator=(const TexWrite&) = delete;
TexWrite(TexWrite&& other) noexcept;
TexWrite& operator=(TexWrite&& other) noexcept;
~TexWrite();
explicit operator bool() const { return !!m_core; }
ID3D12Resource * Get() const;
// Seal only after producer commands restore the texture to the pool's
// configured immutable state and Execute returns this exact sync point.
bool Seal(const FrameDesc& frame, const FrameTime& time,
const D12Sync& sync, TexLease& lease);
void Cancel();
};
// One pool owns interchangeable textures for a single graph node. Reset stops
// acquisition and drains every sealed producer point. Existing writers and
// leases keep the retired core alive. Reset invalidates writers; a writer
// which already submitted must still Seal so its point is safely drained,
// but it will not publish a product from the retired generation.
// The configured state is the promised state presented to every consumer;
// it is not queried from D3D12. Consumers may read but never transition or
// write a shared product.
class CTexPool
{
private:
mutable CSRWLock m_lock;
std::shared_ptr<CTexCore> m_core;
public:
static const unsigned MAX_SLOTS = 4;
CTexPool() = default;
CTexPool(const CTexPool&) = delete;
CTexPool& operator=(const CTexPool&) = delete;
~CTexPool() { Reset(); }
TexResult Init(ID3D12Device3 * device, uint64_t graph, unsigned node,
const FrameProfile& profile, const D3D12_RESOURCE_DESC& desc,
D3D12_RESOURCE_STATES state, unsigned slots, bool shared = false);
void Reset();
TexResult Try(TexWrite& write);
};