Geoffrey McRae d0bc4f3e07 [idd] publish frames after copy submission
Submit the D3D12 copy before exposing the frame through LGMP, preventing
clients from waiting on work that has not yet been queued. Track the
last published buffer separately for safe subscriber resends and handle
submission failures.
2026-07-17 23:49:57 +10:00
2017-12-14 22:22:44 +11:00
2026-05-31 15:13:57 +10:00
2026-05-31 15:13:57 +10:00
2026-01-17 12:43:10 +11:00
2018-05-31 13:28:36 +10:00
2017-10-31 19:07:16 +11:00

Looking Glass

An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.

Documentation

IMPORTANT

This project contains submodules that must be checked out if building from the git repository! If you are not a developer and just want to compile Looking Glass, please download the source archive from the website instead:

https://looking-glass.io/downloads

Source code for the documentation can be found in the /doc directory.

You may view this locally as HTML by running make html with python3-sphinx and python3-sphinx-rtd-theme installed.

Description
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
Readme GPL-2.0 13 MiB
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C 82.2%
C++ 14.1%
CMake 2.1%
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