Files
LookingGlass/client/displayservers/Wayland/input_event.h
Geoffrey McRae b8955fd012 [client] input: add display server behaviour tests
Extract input policy from the Wayland and X11 protocol handlers.

Exercise both implementations against literal Wayland event traces.
2026-08-10 17:15:35 +10:00

64 lines
2.3 KiB
C

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _H_LG_WAYLAND_INPUT_EVENT_
#define _H_LG_WAYLAND_INPUT_EVENT_
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include "../input.h"
typedef struct WaylandInput
{
const LG_DSInputSink * sink;
void * opaque;
double scrollState;
bool pointerInSurface;
bool focused;
}
WaylandInput;
void wlInputInit(WaylandInput * input, const LG_DSInputSink * sink,
void * opaque);
bool wlInputPointerEnter(WaylandInput * input, bool mainSurface);
bool wlInputPointerLeave(WaylandInput * input, bool mainSurface);
void wlInputPointerDisconnect(WaylandInput * input, bool notify);
void wlInputPointerMotion(WaylandInput * input, double x, double y);
void wlInputPointerButton(WaylandInput * input, uint32_t button,
bool pressed);
void wlInputPointerAxis(WaylandInput * input, bool vertical, double delta);
void wlInputRelativeMotion(WaylandInput * input, bool active,
double x, double y, double rawX, double rawY);
void wlInputRealignPointer(WaylandInput * input, double x, double y);
bool wlInputKeyboardEnter(WaylandInput * input, bool mainSurface,
const uint32_t * keys, size_t count);
bool wlInputKeyboardLeave(WaylandInput * input, bool mainSurface);
void wlInputKeyboardKey(WaylandInput * input, uint32_t key, bool pressed,
const char * text);
void wlInputKeyboardState(WaylandInput * input,
bool ctrl, bool shift, bool alt, bool super,
bool numLock, bool capsLock, bool scrollLock);
#endif