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LookingGlass
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LookingGlass
/
client
/
renderers
/
EGL
/
shader
History
Geoffrey McRae
b0568ca404
[client] egl: use a sigmoid curve for nv
2022-01-26 23:03:35 +11:00
..
basic.vert
[client] egl: make filters damage aware
2021-09-04 13:30:24 +10:00
color_blind.h
…
compat.h
…
cursor_mono.frag
[client] egl: keep the mouse cursor 1:1 when downscaling
2021-12-26 11:08:42 +11:00
cursor_rgb.frag
[client] egl: keep the mouse cursor 1:1 when downscaling
2021-12-26 11:08:42 +11:00
cursor.vert
[client] egl: set gl_Position.z in cursor vertex shader
2021-08-19 12:24:55 +10:00
damage.frag
…
damage.vert
…
desktop_rgb.frag
[client] egl: use a sigmoid curve for nv
2022-01-26 23:03:35 +11:00
desktop.vert
…
downscale_lanczos2.frag
[client] egl: look at 3x3 around the pixel instead of 4x4
2021-08-19 15:52:44 +10:00
downscale_linear.frag
…
downscale.frag
…
ffx_a.h
…
ffx_cas.frag
…
ffx_cas.h
…
ffx_fsr1_easu.frag
…
ffx_fsr1_rcas.frag
…
ffx_fsr1.h
…
splash_bg.frag
…
splash_bg.vert
…
splash_logo.frag
…
splash_logo.vert
…