LookingGlass/host/platform/Windows/capture
Quantum 9bded74543 [host] dxgi: use CopySubresourceRegion when possible
This commit adds damage tracking to the DXGI textures, and only copies the
damaged areas to the textures with ID3D11DeviceContext::CopySubresourceRegion.

The sleep logic in waitFrame makes it difficult for this to reduce the
latency, but removing it shows significant improvements (6-7 ms to ~3 ms)
when a tiny portion of the screen is damaged, while showing no difference on
full screen damage.
2021-08-11 19:01:52 +10:00
..
DXGI [host] dxgi: use CopySubresourceRegion when possible 2021-08-11 19:01:52 +10:00
NVFBC [common] rects: refactor rect buffer copy code to common module 2021-08-08 08:30:11 +10:00
CMakeLists.txt [host] NvFBC/DXGI: make DXGI the default instead of the fallback 2021-06-06 06:14:24 +10:00