LookingGlass/host/platform/Windows
Quantum 9bded74543 [host] dxgi: use CopySubresourceRegion when possible
This commit adds damage tracking to the DXGI textures, and only copies the
damaged areas to the textures with ID3D11DeviceContext::CopySubresourceRegion.

The sleep logic in waitFrame makes it difficult for this to reduce the
latency, but removing it shows significant improvements (6-7 ms to ~3 ms)
when a tiny portion of the screen is damaged, while showing no difference on
full screen damage.
2021-08-11 19:01:52 +10:00
..
capture [host] dxgi: use CopySubresourceRegion when possible 2021-08-11 19:01:52 +10:00
include/windows [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
src [host] windows: use DEBUG_WINERROR for MsgWaitForMultipleObjects 2021-08-09 17:07:25 +10:00
app.manifest [host] windows: declare Windows 10 support in manifest 2021-07-20 11:34:57 +10:00
CMakeLists.txt [host/common] windows: provide delayExecution via nsleep 2021-07-26 16:36:56 +10:00
installer.nsi [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
resource.rc [host] windows: make copyright string in resource use © 2021-08-04 21:16:35 +10:00