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LookingGlass/idd/LGIdd/CD3D12Device.h
2026-05-31 15:03:37 +10:00

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C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <Windows.h>
#include <wdf.h>
#include <wrl.h>
#include <dxgi1_5.h>
#include <d3d12.h>
#include "CIVSHMEM.h"
#include "CD3D12CommandQueue.h"
using namespace Microsoft::WRL;
struct CD3D12Device
{
private:
LUID m_adapterLuid;
bool m_debug;
// static as this needs to persist if set
static bool m_indirectCopy;
ComPtr<ID3D12Debug6 > m_dxDebug;
ComPtr<ID3D12InfoQueue1> m_infoQueue;
DWORD m_callbackCookie;
ComPtr<IDXGIFactory5> m_factory;
ComPtr<IDXGIAdapter1> m_adapter;
ComPtr<ID3D12Device3> m_device;
ComPtr<ID3D12Heap > m_ivshmemHeap;
CD3D12CommandQueue m_copyQueue[4];
unsigned m_copyQueueIndex = 0;
CD3D12CommandQueue m_computeQueue;
bool HeapTest();
public:
CD3D12Device(LUID adapterLUID);
~CD3D12Device() { DeInit(); }
enum InitResult
{
RETRY,
FAILURE,
SUCCESS
};
InitResult Init(CIVSHMEM &ivshmem, UINT64 &alignSize);
void DeInit();
ComPtr<ID3D12Device3> GetDevice() { return m_device; }
ComPtr<ID3D12Heap > GetHeap() { return m_ivshmemHeap; }
bool IsIndirectCopy() { return m_indirectCopy; }
CD3D12CommandQueue * GetCopyQueue();
CD3D12CommandQueue & GetComputeQueue() { return m_computeQueue; }
};