Geoffrey McRae 946e0f4945 [idd] capture: copy partial linear damage by byte range
Retained native candidates and framebuffer targets are both linear
buffers with the same pitched layout. Publish partial damage using
CopyBufferRegion with byte offsets instead of encoding the ranges as
texture-footprint copies.

Collapse full-width rectangles into one command. Fall back to a full
copy when the partial path would exceed 256 commands, copy at least a
full frame of data, or receive invalid damage coordinates.

This removes the native-only command path introduced by 650636cc that
can fault the D3D12 copy queue after RGB24 benchmarking selects native.
2026-08-15 20:19:54 +10:00
2017-12-14 22:22:44 +11:00
2026-05-31 15:13:57 +10:00
2018-05-31 13:28:36 +10:00
2017-10-31 19:07:16 +11:00

Looking Glass

Looking Glass lets you use a Windows virtual machine from Linux with very low display and input latency. The current recommended setup uses the Looking Glass Indirect Display Driver (IDD) in the Windows guest and the Looking Glass Client on the Linux host.

Start here

The Linux client is currently distributed as source code and must be built before it can be installed. The end-user guide covers the complete process:

  1. Build the Linux client.
  2. Configure shared memory for the virtual machine.
  3. Install the Looking Glass IDD in Windows.
  4. Install and run the client.

See the Looking Glass documentation for the current requirements and setup guide.

Source archives

IMPORTANT

This project contains submodules that must be checked out if building from the git repository! If you are not a developer and just want to compile Looking Glass, please download the source archive from the website instead:

https://looking-glass.io/downloads

Source code for the documentation can be found in the doc directory.

You may view this locally as HTML by running make html with python3-sphinx and python3-sphinx-rtd-theme installed.

Description
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
Readme GPL-2.0 22 MiB
Languages
C 69.6%
C++ 28.2%
CMake 1.3%
NSIS 0.4%
GLSL 0.3%