mirror of
https://github.com/gnif/LookingGlass.git
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Replace the texture-shaped RGB24 output with a linear raw buffer and keep its packing, damage translation, and buffer copies inside the RGB24 effect. Benchmark full-frame native and packed processing and retain the faster path for each source format. Preserve logical damage rectangles for client updates and alternating framebuffer repair. Return compute outputs to COMMON for COPY queue handoff and refresh cached framebuffer sizes when switching packed and native layouts.
63 lines
2.2 KiB
C++
63 lines
2.2 KiB
C++
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include "CComputeEffect.h"
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class CRGB24Effect : public CComputeEffect
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{
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private:
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struct State;
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std::shared_ptr<State> m_state;
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unsigned m_width = 0;
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unsigned m_height = 0;
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unsigned m_pitch = 0;
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public:
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const char * GetName() const override { return "RGB24"; }
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bool Init(const ComPtr<ID3D12Device3>& device);
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void ShareState(const CPostProcessEffect& other) override;
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void Update(const D12FrameFormat& format) override;
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bool NeedsReconfigure() const override;
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bool RequiresFullDamage() const override;
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uint64_t GetTimingToken() const override;
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void RecordTiming(
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uint64_t token, bool fullCopy, uint64_t totalTime) override;
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bool GetCopyLayout(
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unsigned * pitch, unsigned * dataHeight) const override;
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bool ShouldCopyFully(
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const RECT dirtyRects[], unsigned nbDirtyRects) const override;
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void CopyFrame(
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const ComPtr<ID3D12GraphicsCommandList>& commandList,
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ID3D12Resource * dst, ID3D12Resource * src,
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const RECT dirtyRects[], unsigned nbDirtyRects,
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bool fullCopy) const override;
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PostProcessStatus SetFormat(const ComPtr<ID3D12Device3>& device,
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const D12FrameFormat& src, D12FrameFormat& dst) override;
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ComPtr<ID3D12Resource> Run(const ComPtr<ID3D12Device3>& device,
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const ComPtr<ID3D12GraphicsCommandList>& commandList,
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const ComPtr<ID3D12Resource>& src, RECT dirtyRects[],
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unsigned * nbDirtyRects) override;
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};
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