LookingGlass/client
Quantum 563ad18f4e [client] egl: improve cursor damage logic
1. Use atomics and return exact cursor positions from egl_cursor_render
   to avoid race conditions between cursor render and update.
2. Instead of messing with lastCursorValid in various overlays, simply use
   the hasOverlay/hadOverlay logic for cursor damage. This simplifies the
   logic greatly.

As a result, I believe all cursor-related artifacts are fixed.

Note to reviewer: as atomic_init and atomic_store are implemented as macros,
it is currently not possible to pass structs as compound literals due to the
comma being interpreted as an argument separator by the preprocessor.
2021-07-20 11:29:13 +10:00
..
cmake [client] egl: generate header file with #define for desktop shader 2021-02-21 14:20:41 +11:00
displayservers [client] ds: refactor common EGL swap with damage logic 2021-07-19 19:35:52 +10:00
fonts [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
include [client] ds: refactor common EGL swap with damage logic 2021-07-19 19:35:52 +10:00
renderers [client] egl: improve cursor damage logic 2021-07-20 11:29:13 +10:00
src [client] ds: refactor common EGL swap with damage logic 2021-07-19 19:35:52 +10:00
CMakeLists.txt [client] ds: refactor common EGL swap with damage logic 2021-07-19 19:35:52 +10:00
DEBUGGING.md [doc] Fix formatting 2018-05-23 08:46:03 +10:00