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41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include "capture/CFrameTex.h"
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#include "d3d/CInteropPool.h"
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#include "transport/FrameIn.h"
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class ITexSink
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{
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public:
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virtual ~ITexSink() = default;
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// Push is bounded and nonblocking. ACCEPTED transfers the self-contained
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// frame and lease to the transport; both remain retained until its
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// asynchronous GPU use completes. Other results retain neither object and
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// leave sibling routes and providers untouched. A later executor must make
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// the next accepted product full-damage after BUSY or another dropped
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// partial update.
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virtual PushResult Push(FrameIn frame, TexLease lease) noexcept = 0;
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virtual PushResult Push(FrameIn frame, D11Lease lease) noexcept = 0;
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};
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