An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
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Quantum 8559b354ae [client] egl: always render desktop texture as opaque
We ask for 32-bit colour buffer when creating the EGL context. On Wayland,
this sometimes give contexts with alpha channels, resulting in unwanted
transparency. So we clear the alpha channel in the desktop shader.

We also switch to using constant alpha for blending the splash, which
avoids more alpha issues.
2021-02-21 10:31:48 +11:00
.github [all] update discord link for issue template 2021-01-30 15:41:44 +11:00
client [client] egl: always render desktop texture as opaque 2021-02-21 10:31:48 +11:00
common [client] all: move all SDL specific code into displayservers/sdl 2021-02-21 10:31:48 +11:00
contrib/redhat [meta] Add SELinux policy 2017-12-14 22:22:44 +11:00
host [host] nvfbc: avoid recreating mouse hook and 1x1 window 2021-01-31 12:17:14 +11:00
module [all] use explicit void parameter lists 2021-01-14 17:29:37 +11:00
obs [all] added new format version field to frame header 2020-10-12 18:52:37 +11:00
profile [all] use explicit void parameter lists 2021-01-14 17:29:37 +11:00
repos [spice] update the PureSpice submodule 2021-01-25 15:06:21 +11:00
resources [all] made a nicer icon, hopefully just a placeholder for now 2019-05-30 22:21:53 +10:00
vendor [c-host] windows: update ivshmem driver header and usage 2019-10-24 19:46:09 +11:00
.gitattributes [git] added vcxproj files to crlf exceptions 2017-10-31 20:19:52 +11:00
.gitignore [obs] implemented intial OBS Looking Glass Client plugin 2020-01-10 18:14:08 +11:00
.gitmodules [client] moved spice into a seperate repository 2020-01-31 21:39:57 +11:00
CONTRIBUTORS Fixed typo in word wish 2018-05-31 13:28:36 +10:00
LICENSE added licensing to sources 2017-10-31 19:07:16 +11:00
README.md [doc] Change Level1Techs link to Looking Glass forum 2021-02-02 08:42:54 +11:00
version.cmake [cmake] remove --long from version.cmake 2021-01-01 12:10:35 +11:00

Looking Glass

An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.

Donations

I (Geoffrey McRae) am the primary developer behind this project and I have invested thousands of hours of development time into it.

If you like this project and find it useful and would like to help out you can support me directly using the following platforms.

Documentation

** IMPORTANT ** This project contains submodules that must be checked out if building from the git repository! If you are not a developer and just want to compile Looking Glass please download the source archive from the website instead:

https://looking-glass.io/downloads

Please also be sure to see the following files for more information Note: The README.md files are slowly being deprecated from this project in favor of the wiki at https://looking-glass.io/wiki, and as such the information in these files may be dated.

Latest Version

If you would like to use the latest bleeding edge version of Looking Glass please be aware there will be no support at this time.

Latest bleeding edge builds of the Windows host application can be obtained from:

https://looking-glass.io/downloads

Help and support

Web

https://forum.level1techs.com/c/software/lookingglass/142

Discord

IRC

Join us in the #LookingGlass channel on the FreeNode network

Trello