Files
LookingGlass/idd/LGIdd/CFrameBufferResource.h
Geoffrey McRae aa289fa022 [client/host/idd] correct frame timing attribution
Use calibrated copy-queue timestamps to separate source and effect
waits from the actual framebuffer copy.

Exclude producer readiness waits from client import timing so the
same interval is not counted in both Copy and Import.
2026-08-03 23:53:33 +10:00

71 lines
2.4 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <Windows.h>
#include <wdf.h>
#include <wrl.h>
#include <d3d12.h>
#include <stdint.h>
class CSwapChainProcessor;
using namespace Microsoft::WRL;
class CFrameBufferResource
{
private:
bool m_valid = false;
unsigned m_frameIndex = 0;
uint8_t * m_base = nullptr;
size_t m_size = 0;
size_t m_frameSize = 0;
uint64_t m_captureTime = 0;
uint64_t m_postProcessStart = 0;
uint64_t m_copyStart = 0;
ComPtr<ID3D12Resource> m_res;
void * m_map = nullptr;
public:
bool Init(CSwapChainProcessor * swapChain, unsigned frameIndex, uint8_t * base, size_t size);
void Reset();
bool IsValid() { return m_valid; }
unsigned GetFrameIndex() { return m_frameIndex; }
uint8_t * GetBase() { return m_base; }
size_t GetSize() { return m_size; }
size_t GetFrameSize() { return m_frameSize; }
void * GetMap() { return m_map; }
void SetTiming(uint64_t captureTime, uint64_t postProcessStart,
uint64_t copyStart)
{
m_captureTime = captureTime;
m_postProcessStart = postProcessStart;
m_copyStart = copyStart;
}
uint64_t GetCaptureTime () const { return m_captureTime; }
uint64_t GetPostProcessStart() const { return m_postProcessStart; }
uint64_t GetCopyStart () const { return m_copyStart; }
ComPtr<ID3D12Resource> Get() { return m_res; }
};