Geoffrey McRae 7f63dc986e [client] network: fix ANGLE decoder synchronization
The dequant shader returned before workgroup barriers for missing
blocks. Mask those blocks to zero so ANGLE's D3D compiler accepts the
shader while every invocation reaches each barrier.

The vcpkg ANGLE build also omitted upstream shared-context locking.
Enable both locking definitions so decode dispatches cannot race the
render thread through ANGLE's shared D3D11 state manager.
2026-11-06 14:40:26 +11:00
2017-12-14 22:22:44 +11:00
2026-05-31 15:13:57 +10:00
2018-05-31 13:28:36 +10:00
2017-10-31 19:07:16 +11:00

Looking Glass

Looking Glass lets you use a Windows virtual machine from Linux with very low display and input latency. The current recommended setup uses the Looking Glass Indirect Display Driver (IDD) in the Windows guest and the Looking Glass Client on the Linux host.

Start here

The Linux client is currently distributed as source code and must be built before it can be installed. The end-user guide covers the complete process:

  1. Build the Linux client.
  2. Configure shared memory for the virtual machine.
  3. Install the Looking Glass IDD in Windows.
  4. Install and run the client.

See the Looking Glass documentation for the current requirements and setup guide.

Source archives

❕❕❕ IMPORTANT ❕❕❕

This project contains submodules that must be checked out if building from the git repository! If you are not a developer and just want to compile Looking Glass, please download the source archive from the website instead:

https://looking-glass.io/downloads

Source code for the documentation can be found in the doc directory.

You may view this locally as HTML by running make html with python3-sphinx and python3-sphinx-rtd-theme installed.

Description
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
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