mirror of
				https://github.com/gnif/LookingGlass.git
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					7c872d2d9e9eedaa70c48d75d72ed53600950a04
				
			
			
		
	 Quantum
		
	
	7c872d2d9e
	
	
	[client] egl: properly use OpenGL ES
			Quantum
		
	
	7c872d2d9e
	
	
	[client] egl: properly use OpenGL ES
		
			
			Instead of using the desktop <GL/gl.h>, we properly use the OpenGL ES 3.x headers. Also, we now use GL_EXT_buffer_storage for MAP_PERSISTENT_BIT_EXT and MAP_COHERENT_BIT_EXT as the core versions are only available in desktop OpenGL 4.4. Similarly, we need GL_EXT_texture_format_BGRA8888 for GL_BGRA_EXT as GL_BGRA is desktop-only.
Looking Glass
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
- Project Website: https://looking-glass.io
- Documentation: https://looking-glass.io/docs
Documentation
❕❕❕ IMPORTANT ❕❕❕
This project contains submodules that must be checked out if building from the git repository! If you are not a developer and just want to compile Looking Glass, please download the source archive from the website instead:
https://looking-glass.io/downloads
Source code for the documentation can be found in the /doc directory.
You may view this locally as HTML by running make html with python3-sphinx
installed.
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