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The nsleep() call lets d3d12 sleep for a more precise amount of time while maintaining the current millisecond-scale sleep interface in the configuration file. |
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.. | ||
d3d11.c | ||
d3d12.c | ||
dxgi_capture.h | ||
dxgi.c | ||
ods_capture.c | ||
ods_capture.h | ||
util.c |