Files
LookingGlass/idd/LGIdd/transport/IInputSource.h
Geoffrey McRae 71733433ed [client/idd] input: synchronize keyboard LEDs
Report guest HID keyboard LED state from LGInput to LGIdd and
publish it with the LGMP input endpoint status.

Forward SPICE modifier updates through the same provider state so evdev
can synchronize physical keyboard LEDs across transport changes and
reconnects.

Bump the versioned pipe and KVMFR input status contracts for the new
feedback state.

Accept earlier LGMP input status versions without LED feedback so the
client retains input while the guest driver is being upgraded.
2026-08-21 13:07:46 +10:00

79 lines
2.3 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <stdint.h>
struct InputSourceId
{
uint32_t client = 0;
uint32_t generation = 0;
};
struct InputTargetState
{
uint64_t state = 0;
InputSourceId owner;
bool available = false;
bool owned = false;
bool keyboardLEDsValid = false;
uint8_t keyboardLEDs = 0;
};
enum class InputResult
{
ACCEPTED,
BUSY,
UNAVAILABLE,
STALE,
};
class IInputTarget
{
public:
virtual ~IInputTarget() = default;
virtual InputTargetState GetState(const InputSourceId& source) = 0;
virtual void Failed() = 0;
virtual InputResult Claim(const InputSourceId& source) = 0;
virtual InputResult Touch(const InputSourceId& source) = 0;
virtual InputResult Release(
const InputSourceId& source, bool reset) = 0;
virtual InputResult SendMouseRelative(const InputSourceId& source,
int32_t deltaX, int32_t deltaY, int32_t wheel, uint32_t buttons) = 0;
virtual InputResult SendMouseAbsolute(const InputSourceId& source,
uint16_t x, uint16_t y, int32_t wheel, uint32_t buttons) = 0;
virtual InputResult SendKeyboard(const InputSourceId& source,
uint8_t modifiers, const uint8_t * keys) = 0;
virtual InputResult Reset(const InputSourceId& source) = 0;
};
class IInputSource
{
public:
virtual ~IInputSource() = default;
// Start may issue target calls before it returns. Stop is a callback-
// quiescence barrier and leaves no work that can access the target.
virtual bool Start(IInputTarget& target) = 0;
virtual void Stop() = 0;
};