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gl_Position is expected to be using homogeneous coordinates, which requires w to be a coordinate scale factor, usually 1.0. z should also be set in order for depth to be well-defined. Therefore, we should set gl_Position.zw to vec2(0.0, 1.0). |
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.. | ||
cmake | ||
displayservers | ||
include | ||
renderers | ||
src | ||
CMakeLists.txt | ||
DEBUGGING.md |